Seniors welcome new robot friends

Welcoming a robot into her family was never Maxine Duncan’s idea of a support aide in her older years. But this winter, she and her partner, Herbert Yarbrough, signed up to test a telepresence robot in their retirement community in Walnut Creek, Calif.

Iowa Community College students study virtual reality

In a computer lab in downtown Davenport, a group of 14 students are exploring and training for what could be the next generation of digital jobs. As the first students of the new EON Innovation Academy at Eastern Iowa Community Colleges , the group is delving into the world of virtual reality, or VR, and augmented reality, or AR.

CEVA: Is It A Buy Or A Hold?

Its IP is used in the development of a wide variety of applications, which include communications & connectivity, audio & voice, imaging & vision and storage. CEVA expects significant growth in its unit shipments for non-handset baseband applications, up from approximately 167 million royalty-bearing units annually in 2015 to 700-900 million units annually by 2018.

Virtual reality and drones having ‘dramatic impact’ on Queensland film industry

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National Park Service at Gettysburg National Military Park Hosting…

Gettysburg National Military Park, in cooperation with the non-profit National Parks Arts Foundation and the Gettysburg Foundation, announced today that Lathan Mastellar will be the first artist whose “paintbrush” is Virtual Reality and Augmented Reality in Gettysburg NMP. He will be the park’s February-March, 2017, Artist in Residence as the Alembic Arts programmatic theme.

Simulated Reality

Simulated reality is the hypothesis that reality could be simulated – for example by computer simulation – to a degree indistinguishable from “true” reality, and may in fact be such a simulation. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation.

Pong’s Inventor Unveils Three New VR Arcade Games – Including Pong

Pong’s creator is now “a grizzled guy in his mid-70s” who believes there’s a market for people who’d prefer to try out virtual reality headsets at videogame arcades. An anonymous reader quotes MIT Technology Review: In 1972, Atari founder Nolan Bushnell invented Pong, a version of table tennis that, in many ways, launched the video-game industry.

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Nintendo president Tatsumi Kimishima has explained that the company will add VR support to its upcoming Switch console if it can resolve issues of comfort over long periods of use. Speaking to Nikkei , Kimishima explained that the company is “studying” how to implement virtual reality, but brought up its key concern in the process: “If we are able to resolve the issues with playing [VR] comfortably for long hours, we will support it in one form or another.”

Facebooka s Oculus VR unit loses $500 million lawsuit

Facebook’s virtual-reality subsidiary and two of its founders are facing a sobering reality after a jury hit them with a $500 million bill for violating the intellectual property rights of video-game maker ZeniMax Media. The verdict reached Wednesday in a Dallas federal court represents about one-fourth of the $2 billion that Facebook paid two years ago to buy Oculus, a developer of virtual-reality gear and software.

Facebook’s revenue surges 50.8 pct

Facebook has reported a strong end to its financial year as the social network’s monthly users jumped to more than 1.86 billion. The technology giant, which also owns virtual reality firm Oculus as well as Instagram and WhatsApp, revealed its revenue had risen 54 per cent per cent in the last year to $US27.6 billion , while net income more than doubled from $US3.7 billion to $US10.2 billion .

Facebook’s Oculus facing $500 million bill in copyright case

Facebook’s virtual-reality subsidiary and two of its founders are facing a sobering reality after a jury hit them with a $500 million bill for violating the intellectual property rights of video-game maker ZeniMax Media. The verdict reached Wednesday in a Dallas federal court represents about one-fourth of the $2 billion that Facebook paid two years ago to buy Oculus, a developer of virtual-reality gear and software.

Facebook’s Oculus ordered pay USD500 mn in suit on stolen tech9 min ago

A US jury has ordered Facebook and creators of its Oculus Rift to pay USD 500 million to gaming software firm ZeniMax in a lawsuit that claimed the virtual reality technology was stolen. The Texas jury made the award yesterday in a trial in which Oculus was accused of basing its Rift headset on technology stolen from ZeniMax’s virtual reality software, court documents showed.

HEALTH: How Samsung is leveraging VR to manage pain. Together, …

Together, Samsung and AppliedVR are working with a group of hospitals to validate the technology for children and adults. In one randomized controlled trial, the two have collaborated with Cedars-Sinai Medical Center to evaluate the clinical utility of VR for inpatient pain management and its effect on narcotic use, length of stay, and patient satisfaction.

You actually need to win the lottery to get PSVR in Japan – CNET

When Japan’s retailers finally had the headsets in stock on January 26, they were essentially already sold-out. People had lined up outside retailers like Yodobashi Camera and Sofmap in the early hours of the morning, but even those patiently waiting had their chances of scoring a PSVR severely clipped thanks to a raffle-style system .

Gap envisions a future with augmented reality ‘dressing rooms’

Fashion brands know that experimenting with tech is imperative, whether it be to enhance the retail experience or introduce fans to the concept of virtual reality. For Gap Inc., which, in addition to its eponymous label owns Banana Republic, Old Navy, Athleta and Intermix, technology has never played a major role in its business strategy.

Augmented & Virtual Reality Content & Application Market: (2016-2022) – Research and Markets

The basic difference between AR & VR is the user experience and user involvement in a situation. Augmented reality is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it whereas Virtual reality can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing.

Annual PAX South video game convention draws a diverse crowd of

Ian Webster, 14, tries on a pair of Gunnar Optiks glasses for gaming, they decrease the amount of blue light emanating from screens, increase contrast and help uses to avoid blurry vision and headaches after prolonged screen time, during the PAX South gaming conference held at the Henry B. Gonzalez Convention Center in San Antonio, Texas on Saturday January 28, 2017.

New future forged in the kilns of China’s Forbidden City

Fine goods: Visitors browsing products on display at a souvenir shop inside the Palace Museum at the Forbidden Cityi i . – Bloomberg BEIJING: For 600 years China’s emperors brought the finest porcelain vases and cups from the imperial kilns to Beijing’s Forbidden City, stamped with the royal seal.

With this photo-based VR, you are (almost) there

Jim Schoonmaker had rented the place with his family last June, and by taking a few 360-degree digital photos inside, then linking them together, he had created a tour that included the roof deck, the bathroom, and the expansive living room with three big windows overlooking the Grand Canal not far from Piazza San Marco. It was a sunny day in the Italian city, and I wanted to walk out the front door and head for the closest gelateria.

Robots and drones take over classrooms

Classrooms are noticeably more hi-tech these days – interactive boards, laptops and online learning plans proliferate, but has the curriculum actually changed or are children simply learning the same thing on different devices? Some argue that the education this generation of children is receiving is little different from that their parents or even their grandparents had. But, in a world where artificial intelligence and robots threaten jobs, the skills that this generation of children need to learn are likely to be radically different to the three Rs that have for so long been the mainstay of education.

Sonakshi Sinha is all ready to kill some zombies

Following her turn in the 2016 action-dramas, ‘Akira’ and ‘Force 2’, Sonakshi Sinha has been termed as the action girl of Bollywood. It comes as no surprise then that she was the first to be approached for a novel virtual reality immersive gaming experience, ahead of the release of the Milla Jovovich-starrer, ‘Resident Evil: The Final Chapter’.

Oculus VR case goes to jury with a $4B request

That seemed to be ZeniMax attorney Anthony Sammi’s chief refrain during closing arguments today, where the attorney representing the company behind id Software and Bethesda asked a Dallas jury to rule against Facebook and award $2 billion in compensation and another $2 billion in punitive damages. Oculus attorney Beth Wilkinson argued to the same jury that the multibillion-dollar lawsuit was driven by ZeniMax’s embarrassment, jealousy and anger, not facts.

Facebook Ropes in Xiaomi’s Hugo Barra To Head VR Division

Facebook recently appointed Hugo Barra, the former Google executive who left Xiaomi Corp, to lead all of its virtual reality efforts including Oculus. In a surprise Facebook post on Wednesday night, Facebook CEO Mark Zuckerberg revealed to the media, “Hugo shares my belief that virtual and augmented reality will be the next major computing platform.

Facebook gets ex-Xiaomi executive Barra as new VR head1 hour ago

Social media giant Facebook has announced it had recruited Hugo Barra, who recently quit a top position with Chinese smartphone maker Xiaomi, as its new head of virtual reality. “I’m excited that Hugo Barra is joining Facebook to lead all of our virtual reality efforts, including our Oculus team,” CEO Mark Zuckerberg announced on his personal Facebook page yesterday.

Facebook gets ex-Xiaomi executive Barra as new VR head

Social media giant Facebook announced late Wednesday it had recruited Hugo Barra, who recently quit a top position with Chinese smartphone maker Xiaomi, as its new head of virtual reality. “I’m excited that Hugo Barra is joining Facebook to lead all of our virtual reality efforts, including our Oculus team,” CEO Mark Zuckerberg announced on his personal Facebook page.