Surrounded By Robots

You’ve likely seen the Boston Dynamics robots on YouTube – creepy humanoids climbing stairs or running on a treadmill, knees bent and a little hurried, like they need to find a bathroom fast. Or maybe you were one of the many viewers who winced at the “cruelty” of BD engineers kicking Spot the robot dog to make it fall over.

Virtual Reality (VR) in Healthcare Market – Easing the Way to Educate …

Global Virtual Reality in Healthcare Market – Overview The integration of IT solutions and principles in the field of healthcare is bringing about a transformation in the way patients are treated and services are provided by healthcare practitioners. The vast benefits of digitally managed processes and operations are prompting an increasing number of companies in the healthcare sector to shift from conventional manually operated devices and processes to newer and more efficient software-enabled solutions.

Virtual Reality Could Help People With Phantom Pain

Researchers at Chalmers University of Technology in Sweden have reported promising results in using computer reality technology to treat phantom pain in people with amputated limbs. The team, led by Max Ortiz Catalan, Ph.D., says that using augmented reality – a form of virtual reality – can significantly reduce the pain that many people experience in lost limbs.

Play virtual reality mind games at Palmer’s VR Cafe

It can be hyper-realistic, such as standing on a capsized ship in the ocean while schools of fish zip by all around and a lazy whale rolls over next to you. It can be cartoony, as in the “Job Simulator,” a game in which robots have replaced all human jobs and you can perform familiar tasks in places such as a kitchen, an office or a convenience store.

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This was my fifth year attending CES and every year I think I can’t be wowed more than the year before. The largest tech conference and show in the world wrapped up in Las Vegas on Sunday, and over the past four days, I have seen things even the Jetsons couldn’t have predicted.

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The number of consumers who said they are very familiar with virtual reality almost doubled between September of last year and January, according to a new study. The study by ReportLinker comprised a survey of 700 U.S. adults in January 2017 and the same survey of 600 adults in September 2016.

Feature: New technology at CES 2017 gives glimpse of future life

In the 50th year of the International Consumer Electronics Show , new generation TV, autonomous driving, drones, robots, 3-D printing and virtual reality technology gave a glimpse of future life. This year’s CES held in Las Vegas between Thursday and Sunday attracted over 3,800 companies and 50,000 professionals from 150 countries and regions in the world.

Porn seeks seat at the tech table

For the first time in more than a decade, adult entertainment was back in view at the Consumer Electronics Show gadget extravaganza in Las Vegas. Naughty America had a room in a virtual reality section of the show floor, where it demonstrated how its video performed on rival headsets from HTC, Samsung, and Facebook-owned Oculus.

Phones at CES 2017 a warmup for what’s to come

A soon-to-be released new BlackBerry smartphone, name and price yet to be revealed, is shown off behind closed doors at the Consumer Electronics Show in Las Vegas on January 4, 2017. CES may be lean on phones this year, but the 17 we saw pointed out some trends that will help define handsets through 2017, especially as we head into next month’s Mobile World Congress , the phone world’s best and biggest show.

DisplayLink Showcases Ultra-Low Latency Wireless VR Concept at CES Las Vegas 2017

DisplayLink , the leading provider of USB graphics technology, today announced a new concept for ultra-low latency wireless VR with a live demonstration at 2017. DisplayLink was the first company to push the boundaries of wireless 60GHz to dual 4K displays based on their unique compression algorithms, and is now showcasing the award-winning technology applied to the booming Virtual Reality market on a Mixed Reality stage at CES Las Vegas 2017 with an ultra-low latency Wireless VR demonstration that is available for attendees to experience.

DisplayLink Showcases Ultra-Low Latency Wireless VR Concept at CES Las Vegas 2017

DisplayLink was the first company to push the boundaries of wireless 60GHz to dual 4K displays based on their unique compression algorithms, and is now showcasing the award-winning technology applied to the booming Virtual Reality market on a Mixed Reality stage at CES Las Vegas 2017 with an ultra-low latency Wireless VR demonstration that is available for attendees to experience. “VR is changing the way we interact with computers and the way we visualise information, yet a totally immersive experience for either gaming or business isn’t possible while worrying about cables.

The Future Of VR In The Back Rooms Of CES

On the main floors, numerous companies showed their ‘better-made’ versions of Google Cardboard or their iteration of hardware more HTC-Vive or Oculus Rift like. For a look at where virtual is going , Leigh Christie, manager of Isobar NewLab Americas and a tech wizard around all things relating to virtual reality, offered to help out.

Today’s Events

Flatsitter Media Arts Collective hosts a site-specific virtual reality installation as part of their nationwide tour in the Dream Wanderer bus.

Vreng

Full description=VREng is a C++ and OpenGL API-based interactive distributed Web3D application for navigating in and interacting with virtual environments over the Internet through their avatars, chat, audio/video channels, shared white-boards and document publishing. It uses XML to describe VR environments, and supports object manipulation and persistence, new multimedia and models types, and built in image and motion capture.

Connected-Home Brand Search Grew …

One of the hottest topics at the 2017 Consumer Electronics Show drove the most search traffic for manufacturers during this past year. Branded terms for manufacturers of wearable devices — mostly smartwatches — generated the highest amount of search Web traffic, but when analyzing the change in traffic, connected-home Web sites improved the most with 242% more visits generated from branded keywords in November 2016.

Connected-Home Brand Search Grew …

One of the hottest topics at the 2017 Consumer Electronics Show drove the most search traffic for manufacturers during this past year. Branded terms for manufacturers of wearable devices — mostly smartwatches — generated the highest amount of search Web traffic, but when analyzing the change in traffic, connected-home Web sites improved the most with 242% more visits generated from branded keywords in November 2016.

Report: Wearable Devices Expected to Become Mainstream in Education in Next 4-5 Years

Virtual reality and robotics will become widely adopted in education in the next two to three years, while wearable devices are expected to become mainstream in the education space over the next four to five years, according to a recent report published by the New Media Consortium and the Consortium for School Networking . The ” NMC/CoSN Horizon Report: 2016 K-12 Edition ” examined emerging technologies for their potential impact on and use in teaching, learning and creative inquiry in schools.

Has AR/VR Industry Shifted Focus from Hardware to Applications?

Forecasting widespread adoption and sales around a nascent technology is often a dubious endeavor at best, but that hasn’t stopped a slew of prognosticators from playing a bit of Nostradamus around virtual reality/augmented reality over the last couple years. This week’s CES 2017 in Las Vegas is awash with VR/AR options, and it’s also a popular venue for predicting the future of the technologies.

Women Virtual Reality

CES holds itself out as a showcase of human innovation’s pinnacle , which is why it’s so funny that it occurs in Las Vegas , a place by and for the stupid. For one week every year, the vision of self-anointed genius is unleashed on a town that looks like it was built by a class of emperors who went insane in different but related ways.

VR First Helps to Democratize the Innovation Landscape of Virtual Reality

New survey highlights interest of universities in a wide range of industry verticals and i 1 2 their preferences for PC and VR/AR equipment, pointing toward the future i 1 2 The latest research from VR First presented at the Consumer Electronics Show with the support of the CONTEXT and IEEE Digital Senses Initiative, reveals an increase in VR/AR adoption at universities worldwide in 2016, highlighting the early impact of VR First’s academic initiatives. The survey, which collates input from 151 universities in 38 countries, shows that the number of HMDs per university has significantly increased from 1.5 to 5.6 in the last six months.

Nokia OZO, Youku partner for 3D 360 VR Content

Youku, China’s leading digital entertainment platform, has chosen the Nokia OZO VR ecosystem of technologies to bring the most immersive VR content to the more than 500 million monthly active users engaged in its premier online video platform which has daily views of more than 1.1 billion. By utilising Nokia’s comprehensive OZO VR solution, Youku users and content creators will be able to experience and share the highest quality VR content including natively captured spatial audio.

Industry Forum boost for VR service adoption

At CES in Las Vegas January 5, 28 companies announced the Virtual Reality Industry Forum, Inc. , a not-for-profit company with its purpose stated as: “To further the widespread availability of high-quality audiovisual VR experiences, for the benefit of consumers”. The Founding Members of VRIF are Akamai Technologies, ARRIS International plc, bcom, Baylor University, CableLabs, Cinova Media, Dolby Laboratories, DTG, DTS, EBU, Ericsson, Fraunhofer, Harmonic, Huawei, Intel, Irdeto, Ittiam, MovieLabs, NABPILOT, Qualcomm Technologies, Inc., Technicolor, TNO, Sky, Sony Pictures, Vantrix, Verizon, Viaccess-Orca and Orah.

Press release distribution, EDGAR filing, XBRL, regulatory filings

On the call, Adobe executives wi… )–Jasco Products announced it has acquired the license to the Energizer brand to produce a range of LED consumer home lighting solutions that will be showcased for the fir… )–The Federal Reserve Bank of San Francisco appointed Steven W. Streit, founder and CEO of Green Dot Corporation, to its Los Angeles Branch board of directors for a thre… )–COMMONWEALTH BANK OF AUSTRALIA ISSUE OF ZAR 350,000,000 FLOATING RATE NOTES DUE OCT 2021 SERIES 6117 TRANCHE 1 MTN ISSUE NAME. Our Ref.