Google Moves Into Augmented Reality Shopping With BMW, Gap

Google is rolling out a real world application for its most ambitious virtual reality effort: letting shoppers see what they might buy without leaving home. The Alphabet Inc. unit on Wednesday introduced two new retail partnerships, with BMW and Gap Inc., deploying its 3D-scanning project called Tango.

[CES 2017] Samsung NEXT launches $150m fund for global startups

Samsung NEXT announced Thursday it will create a $150 million venture capital investment fund, called the “Samsung NEXT Fund,” to increase support for global startups pursuing advanced software and services innovation. Formerly known as Samsung Global Innovation Center, the organization also announced its rebrand to “Samsung NEXT” along with the launch of the fund at the Consumer Electronics Show in Last Vegas.

Sony planning VR beyond gaming, says Hirai

The PlayStation VR is Sony’s biggest and boldest push yet into virtual reality, but consumers can expect more from the company in the TV and music realms, its CEO said in Las Vegas on Wednesday. “With PlayStation VR, we were able to provide you dramatic, transformational gaming experiences and our ambitions for VR are not limited just to gaming,” said Kaz Hirai at a news conference at the CES show.

Viveport Launching VR Subscription Service, App Stores For Arcade And Enterprise Customers

HTC’s VR app store responds to growing VR marketplace with first-ever monthly app subscription service for consumers; also announces dedicated B2B storefronts /PRNewswire/ — Viveport, the HTC global app store, today announced at the 2017 Consumer Electronics Show that it is introducing the first-ever app subscription service for virtual reality content. Viveport will launch a monthly subscription service in early 2017.

Kygo Releases The “Carry Me” Premium Virtual Reality Experience

Set to the hit song ‘Carry Me,’ this revolutionary new music experience transports users into a stunning visual world where they are immersed in beautiful environments of oceans, forests, mountains, skies and a final epic sweep of the cosmos. Using music as the underlying force to drive the visuals, the experience utilizes advanced CGI techniques that enable a dramatically better experience compared to static 360 video capture.

From Goldthorpe to the Great Wall of China – in seconds

Visiting the Queen, or standing on the Great Wall of China in an instant became a possibility for youngsters within a ‘virtual reality’ lesson that fully captured their attention. Google representatives thrilled children at Goldthorpe Primary School when they called by demonstrate what can be done using virtual reality.

Mobile Virtual Reality: Head-Mounted Displays, Accessory Devices, and …

Tractica estimates that more than 88% of all consumer-grade VR head-mounted displays sold in 2016 were mobile, and the firm anticipates that the mobile domination of the VR market will continue for years to come, with mobile HMDs constituting three-quarters of annual consumergrade HMD shipments in 2021. Despite the momentum behind mobile VR, however, Tractica’s analysis indicates that there is much work still to be done.

Cheaper ‘mixed reality’ smart glasses that do both AR and VR are coming

The mobile chipmaker’s upcoming Snapdragon 835 processor will also power a new breed of augmented reality/virtual reality headsets that present mixed reality experiences similar to what Microsoft’s HoloLens offers – at a fraction of the cost. The R8 and R9 AR/VR headsets from ODG resemble a pair of biker shades, albeit with a camera smack in the middle of the nose bridge.

Smart tech: This year’s CES big on artificial intelligence

The first week of every new year brings a slew of eye-opening technology for gadget lovers at the Consumer Electronics Show in Las Vegas, and the 2017 edition will open Thursday. The exhibition provided a preview on Tuesday, which revealed that this year’s show will concentrate on the growing use of artificial intelligence in consumer devices.

2016 was a pivotal year

I’ve been writing about technology for a long time and, as I look back over the years, I can’t think of any that have been more momentous than 2016 when it comes to tech news. Not all the news was good, but it sure was significant.

First interactive 3D video hologram displays live footage of internal organs

UK scientists are developing an interactive holographic video created from an MRI or CT scan that can display live footage of internal organs in front of a user where features can be rotated, enlarged, and isolated, delivering a breakthrough in medical imaging and education. Popping in to your local hospital may be much more revealing in as little as three years thanks to engineers at Holoxica Limited, who have invented a moving 3D video hologram.

The Potential of Virtual Reality for the Investigation of Awe

The emotion of awe is characterized by the perception of vastness and a need for accommodation, which can include a positive and/or negative valence. While a number of studies have successfully manipulated this emotion, the issue of how to elicit particularly intense awe experiences in laboratory settings remains.

7 hottest tech trends of 2017

Happy new year everyone! From the entire BYTES team, we wish you all a terrific 2017. This entire last week, I and the team reflected on the tech trends of 2016 and to be honest we were wowed ! In our last issue we showcased the top tech stories that made the headlines.

Top Gaming Stocks to Buy in 2017

According to analysts at SuperData,2016 has been the best year yet for video games, with the total market value hitting $91 billion this year. Driving this growth is exciting new technology and expanding platforms bringing in new gamers worldwide.

The Best Personal Technology of 2016

Traditional broadcast TV services have stagnated over the past couple of years, while over-the-top services such as Amazon Video, Netflix and the BBC’s iPlayer led the way. Sky’s Q dragged broadcast TV kicking and screaming into the 21st century with a modern interface, fast box and service that put time and place shifting at the heart of it.

From Amazon Echo to Oculus Touch: Best Personal Tech of 2016

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Augmented and virtual reality headset market takes off

The worldwide augmented reality and virtual reality headset market is expected to grow at a five-year compound annual growth rate of 108.3 percent, reaching 76 million units by 2020, according to International Data Corp.’s newly launched AR/VR Tracker. The more affordable VR devices will continue to lead the market in terms of volume, IDC said.