Thanks to the popularity of open-world video games – and Stranger Things – a new generation has rediscovered the communal pleasures of the 80s role-playing phenomenon
Not long ago, my sons, like many other preteens, were obsessed with Fortnite. It was all they played, all they talked about, all they spent their pocket money on. But one rainy afternoon this summer, my youngest took out the D&D starter kit we’d bought him for Christmas and began to study it. Some friends came round and they played for hours. Since then, they haven’t really stopped.
This is not an isolated incident. Originally released in 1974, Dungeons & Dragons is having what we now call “a moment”. The company behind the game, Wizards of the Coast, which bought the rights from original creator TSR, estimates that there are currently 40 million players worldwide, with new starters up 25% year on year, as its popularity grows and rules are translated into new languages.
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