Can a video game be as good for my marriage as family therapy? Not this one

Dominik Diamond was drawn to It Takes Two’s depiction of a struggling couple who must work together – but discovered co-op games don’t bring out the best in him

I don’t like co-operative gaming. I am too much of a control freak to let another player screw up my good work. But I really wanted to try It Takes Two because, first, it was in every single top games of 2021 list and, second, the game is about a couple on the verge of divorce who must find a way to work together. And a little over a year ago, my wife and I were in the same situation.

In It Takes Two, the spouses become tiny dolls who must work their way through their suddenly gigantic house, solving puzzles to reunite with their weeping daughter. In real life, we did family therapy.

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A beginner’s guide to Elden Ring: what it is and why you should play it

It is being hailed as one of the greatest games of all time, but if you don’t yet know your Margit from your Elden, here is a guide to get you roaming the Lands Between like a pro

Elden Ring has a Metacritic rating of 97%. If you type its name into Twitter you will be flooded with praise and anecdotes from players who have already spent many hours immersed in its arcane world. But what exactly is it? Why are people obsessed with it? And should you join them – or is it too hard?

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Worldle, Sweardle, Byrdle? A guide to the maze of word game apps that aren’t Wordle

Whether you are frustrated by the smash hit puzzle, or hungry for more, there are endless alternatives out there - but which are the best?

The debate continues to rage among Wordle players: has the New York Times ruined it? Why are there suddenly so many double-letter days (SWILL, seriously?); so many frustrating solutions that hinge on a single, ambiguous letter? And what about “caulk”? Has something changed? Or are people just losing interest? Since Wordle caught the world’s attention, there has been a fast-flowing stream of copycats and humorous takes on the word-guessing game, based on everything from swearing (Sweardle) to choral music (Byrdle) to geography (Worldle). If you’re looking for something different, though, rather than just an inventive twist on the same theme, the Android and Apple app stores have many other word games you can play on your phone. Fans have been quietly enjoying some of these for years – some offer a daily five or 10 minutes of puzzle fun, while others let you sink as much time into them as you want.

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‘The sprites clearly do not look like actual lemmings’: the inside story of an iconic video game

Dodgy graphics, mysteriously sourced computers and a bemused artist: a new Youtube documentary celebrates 30 years since the release of computing classic Lemmings

When you try to describe the much-loved video game Lemmings, it sounds like a wind-up. Your mission: herding a collection of tiny, green-haired, blue-jumpered, bipedal sprites from a trapdoor entrance to a safe exit without them dying horribly. It looked, if not bad, then wilfully basic even for 1991. But, released years before mobile phone games were a thing, it was nonetheless a fiendishly addictive game that feels like the spiritual precursor to the likes of Angry Birds. And it was manna to many, many kids like me, whose sole household computing device was a rubbish PC with a horrible four-colour CGA screen that basically couldn’t play any video game of the time … except Lemmings!

To mark 30 years since its release, Exient – current holders of the franchise – has made a YouTube documentary about it. Made remotely, Lemmings: Can You Dig It? largely consists of interviews with the people involved in the creation of the original game, plus spirited nostalgic interjections from various nerdy talking heads.

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Russian teenager jailed over ‘Minecraft plot to blow up virtual spy HQ’

Boy of 16 sentenced to five years for alleged plan to target FSB building created in computer game

A Russian teenager has been sentenced to five years in prison for allegedly planning to blow up a virtual FSB security service building in the video game Minecraft.

The ruling falls into a broader pattern under President Vladimir Putin in which young Russians are put behind bars on controversial and preemptive terrorism charges.

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Will Wordle still be free after the New York Times buyout?

Will the hit game imminently be locked behind a paywall or stay as it is? What about ads? The NYT’s head of games explains the plan

In a month of spectacular video game industry buyouts, symbolised by Microsoft’s incredible $68bn swoop for Activision Blizzard, there is one purchase that has sent paroxysms of fear across the planet. On Monday, the New York Times revealed that it had bought the viral megahit Wordle for a “low seven figure sum”. The web-based word puzzle, which launched in October, was originally intended as a gift from software engineer Josh Wardle to his partner. But it has become a viral sensation, amassing an audience of millions – and key to its appeal is the fact that it’s free, with no ads.

So what does a big newspaper like the New York Times want with a game like Wordle, and what happens next?

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‘Incredible’: from Wordle’s Welsh beginnings to the New York Times

The puzzle’s global success has turned Josh Wardle into a megastar in the gaming world and bemused his family

He is the toast of New York, of London – and of a small village called Llanddewi Rhydderch.

Just four months after Josh Wardle invented the wonderfully simple and soothing puzzle Wordle, he is a megastar in the world of games and is a great deal wealthier after the New York Times acquired his creation for a seven-figure sum.

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New York Times buys viral game Wordle for seven-figure sum

Creator Josh Wardle ‘thrilled’ that newspaper is taking over internet sensation

The New York Times has acquired the viral word game Wordle for an undisclosed seven-figure sum, the publisher announced on Monday.

Created by a Reddit engineer and launched in October, Wordle gives players just six guesses to determine a five-letter word that changes every day. The soothing daily puzzle has become a hit since its launch, quickly attracting hundreds of thousands, then millions, of players. Social media posts about its game of the day have become ubiquitous, along with screenshots of the game’s distinctive grid.

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Uncharted: Legacy of Thieves Collection review – victory tour for feelgood blockbusters

PlayStation 5, PC (forthcoming); Naughty Dog/Sony
Uncharted 4 and Uncharted: The Lost Legacy get a joint re-release reminding us of the greatness of these bombastic action adventures

It’s been long enough since 2016’s Uncharted 4: A Thief’s End came out that I kind of miss Nathan Drake, the breezy, globetrotting, treasure-hunting star of the Uncharted series. In contrast to developer Naughty Dog’s other PlayStation series The Last of Us, a rather harrowing post-apocalyptic meditation on human darkness, Uncharted is a straightforwardly fun and light-hearted action-movie story. You never have to think too hard about what you’re doing or why, and as long as you can surrender your will to the game – for there is little room for improvisation in these climbing puzzles, shootouts and well-acted story scenes – you’ll have a good time.

Back then I was ready to see the back of Nathan Drake. His quips had started to feel predictable, the Indiana Jones setpieces of his global adventures – collapsing ledges, trap-filled tombs, cursed treasure – even more so. This game is a farewell to him, wringing a surprising amount of pathos from the cast and their relationships to each other (particularly Nathan and his wife, Elena, who share an adorable scene in front of a PlayStation in their front room in the opening hours that still hits just as well now). This series had run out of road, with no further far-flung corners of the world or secret character backstories to explore, and in retrospect it is easier to appreciate this as a victory tour for a developer that really mastered the blockbuster cinematic action game.

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Monopoly money: is Microsoft’s acquisition of Activision Blizzard good for gaming?

The company’s bottomless appetite for buying new studios means the art of the deal is threatening the art – and heart – of the game

In 2014, Microsoft bought Minecraft’s developer Mojang for what seemed, at the time, an eye-popping figure: $2.5bn (£1.8bn). It was the first in a series of bullish video-game studio acquisitions by the tech giant, whose games division has been led by executive Phil Spencer, a long-time advocate for video games within Microsoft and the wider business world, for the past eight years. More studios followed, for undisclosed amounts: beloved Californian comedy-game artists Double Fine, UK studio Ninja Theory, RPG specialists Obsidian Entertainment. It seemed that under Spencer’s leadership, Microsoft was cementing its commitment to the Xbox console and the video-games business by investing in what makes games great: the people who make them.

Then came 2020’s deal to acquire Zenimax (and with it Bethesda), for a properly astonishing $7.5bn. This was different. This wasn’t the Xbox division acquiring studios to make games for its consoles. This was an entire publisher, with several different studios and a whole portfolio of popular game series. At this point Microsoft’s spending started to look like a monopoly move – a bid to sew up the market by closing off hugely popular games behind Microsoft’s own consoles and services. When it was confirmed that Bethesda’s forthcoming games, including this year’s space role-playing epic Starfield and the next fantasy Elder Scrolls game, would be exclusive to Xbox and Microsoft Game Pass, I started to wonder whether Microsoft’s stated aim to make video games more widely available to everyone was lining up with its actions in the market.

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Microsoft’s Activision plan shows gaming will be at heart of metaverse

Activision Blizzard deal would help Xbox compete against PlayStation – but will regulators play along?

Microsoft’s planned takeover of Activision Blizzard puts the tech company at the centre of two big issues facing the sector: the metaverse and Washington’s determination to rein in big tech.

The metaverse is where the physical and digital worlds come together, although it is very much at the concept stage. The idea is that you will put on a virtual reality headset and a digital representation of yourself – an avatar – will interact with others at work and play in a combination of virtual and augmented reality.

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Wordle creator overwhelmed by global success of hit puzzle

Josh Wardle developed game to play with his partner – and now more than 2m others have joined in

Wordle, a deceptively simple online word puzzle, has had a meteoric rise since its launch last autumn, from 90 daily players in November to 300,000 at the beginning of January, to 2 million last weekend. But, for its creator, the game’s rapid success has resulted in as much anxiety as excitement.

The game has become an unexpected grassroots hit for Josh Wardle, who developed it for his puzzle-loving partner. The pair played it for fun on their sofa, and other users slowly began to join them.

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The trouble with Roblox, the video game empire built on child labour

Young developers on the platform used by many millions of children claim they have been financially exploited, threatened with dismissal and sexually harassed

Anna* was 10 when she built her first video game on Roblox, a digital platform where young people can make, share and play games together. She used Roblox much like a child from a previous generation might have used cardboard boxes, marker pens and stuffed toys to build a castle or a spaceship and fill it with characters and story. There was one alluring difference: Roblox hosted Anna’s tiny world online, enabling children she had never met and who maybe lived thousands of miles away from her home in Utah to visit and play. Using Roblox’s in-built tools – child-friendly versions of professional software – Anna began to learn the rudiments of music composition, computer programming and 3D modelling. Game-making became an obsession. When she wasn’t at school Anna was rarely off her computer.

As she became more proficient, Anna’s work caught the attention of some experienced users on Roblox, game-makers in their 20s who messaged her with a proposition to collaborate on a more ambitious project. Flattered by their interest, Anna became the fifth member of the nascent team, contributing art, design and programming to the game. She did not sign up to make money, but during a Skype call the game-makers offered the teenager 10% of any profits the game made in the future. It turned out to be a generous offer. Within a few months, the game had become one of the most played on Roblox. For Anna, success had an unfathomable, life-changing impact. At 16 her monthly income somehow exceeded her parents’ combined salaries. She calculated that she was on course to earn $300,000 in a year, a salary equivalent to that of a highly experienced Google programmer. Anna cancelled her plans to go to college.

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The 10 best video games coming in 2022

George RR Martin joins forces with the makers of Dark Souls, ghosts take over in Japan and a Nintendo sequel you could be playing all year

More cultural highlights of 2022

(Xbox One/Series S/Series X, PlayStation 4/5, PC) The long-awaited fantasy epic from Dark Souls’ creators FromSoftware, with narrative input from George RR Martin. It combines a huge, detailed open world, inhabited by everything from dragons and wolves to trolls and patrolling soldiers, with the developer’s signature heart-in-mouth, swords-and-sorcery combat. An intriguing world to discover alone, or with other players.

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The 15 best video games of 2021

Whether you’re driving a supercar through Mexico or simply unpacking a cardboard box in an utterly engrossing way, the year offered plenty of gaming joy. Our critics pick the top titles

A genuinely inventive tactical role-playing adventure that uses procedural generation to allow for player-created stories, all taking place in a fantasy world constructed from luscious papercraft set-pieces – like a digital board game.

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What is Wordle? The new viral word game delighting the internet

A pleasant little daily brainteaser, Wordle is a simple, shareable word guessing game that is gaining popularity on Twitter

If you’ve noticed lots of posts on Twitter containing a bunch of coloured boxes, then you have come across the latest word game sweeping (portions of) the internet: a pleasant little brainteaser named Wordle.

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US investigates claim Tesla drivers can play video games while driving

‘Passenger play’ feature has been available since December 2020 – before that, games could only be played in ‘park’ mode

The US has opened a formal investigation into a report that Tesla vehicles allow people to play video games on a center touch screen while they are driving.

The investigation by the National Highway Traffic Safety Administration covers about 580,000 electric cars and SUVs from model years 2017 through 2022.

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From Grand Theft Auto to world peace: can a video game help to change the world?

Lual Mayen turned his family’s escape from civil war in South Sudan into a powerful gaming experience – that will have real-life benefits for refugees

It was while fleeing the civil war in South Sudan that Lual Mayen’s mother gave birth to him 28 years ago. She had four children in tow and was near to the border with Uganda, in a town called Aswa. The journey was difficult; Mayen’s two sisters died on the way and he became sick. No one thought he would survive.

“I can’t imagine what she had to go through. There was no food, no water, nothing,” says Mayen. “I remember she said she was not the only woman who gave birth on the way. Other women abandoned their children because they didn’t want them to suffer. But my mother thought: “He is a gift for me, I have to keep him.”’

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Analogue Pocket review – a heaven-sent gift for Game Boy fans

This high-end reproduction console makes original Game Boy titles (and more) look and play better than ever

For the past 10 years Seattle-based tech company Analogue has been making high-end retro video game hardware, with a steely focus on accurate, authentic reproduction rather than emulation. Its Mega Sg and Super Nt consoles were highly acclaimed modernisations of the Sega Mega Drive and Super Nintendo, allowing users to play all their old 16-bit game carts on modern machines with a variety of display and audio options. Now the company has finally launched its Analogue Pocket, a handheld console that will play Game Boy, Game Boy Color and Game Boy Advance (GBA) cartridges on a beautiful 3.5in LCD display in crisp 1600×1440 resolution.

As with the other consoles in its range, there’s no software emulation of the old systems going on here. The company uses a field-programmable gate array (FPGA) circuit to replicate the original tech specs, which means it can pretty much run any Game Boy game from the thousands available, with few of the glitches, instabilities or compatibility problems often associated with software-based emulators.

The gaming equivalent of buying a fancy new turntable to play your old records

The Analogue Pocket is available for pre-order now; $219.99

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