Sonic the Hedgehog co-creator may face jail over alleged insider trading

Prosecutors are reportedly seeking a prison term and a near-£1m fine for ex-Sega developer Yuji Naka

One of Sonic the Hedgehog’s creators is facing possible jail time and a fine of close to £1m for his alleged part in an insider trading scheme, according to a court report by Japanese media.

Yuji Naka, who co-created Sega’s blue-spiked mascot, was arrested in November last year over allegations he traded in stock with privileged information for a significant profit.

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No 10 says UK ‘extremely attractive’ for business after Microsoft broadside

Downing Street responds to stinging attack from US firm’s president over blocking of $69bn Activision deal

Downing Street has defended the UK as an “extremely attractive” place for tech startups after Microsoft’s president said Brexit Britain was worse for business than the EU, in a stinging attack on the UK’s decision to block a $69bn (£55bn) deal to take over Activision Blizzard.

Microsoft rounded on the Competition and Markets Authority (CMA) on Thursday after a surprise decision to block its planned takeover of the Call of Duty games developer, with its president, Brad Smith, describing it as the “darkest day in our four decades in Britain”.

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E3 2023: video game industry’s biggest expo cancelled

The annual event, which faced years of Covid disruption, will not return in 2023

E3, the video game industry’s biggest annual expo, has been cancelled.

The show had been due to make a return after years of Covid-19 disruption this June in Los Angeles, but in a joint statement, the US’s Entertainment Software Association (ESA) and events company Reedpop announced it would no longer be going ahead.

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Bafta Games Awards: God of War wins six but Vampire Survivors is best game

The were gasps in the crowd as a cult indie shooter beat the blockbusters to the key award of the night

It must be one of the biggest shock wins in the history of the Bafta Games Awards. Up against huge blockbuster titles such as Elden Ring and God of War Ragnarök, the best game winner at this year’s ceremony, which took place on Thursday evening, was Vampire Survivors, a shoot-’em-up largely developed by lone coder Luca Galante.

There were gasps in the crowd at Queen Elizabeth Hall, London when the title was read out, with Galante’s small team accepting the award on his behalf and looking shaken. The game, in which players attempt to survive as long as possible in an ever-changing landscape swarming with monsters, had earlier won the game design award.

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Pirate porn and candle wax: review of Australian film classification recommends end to ban on fetishes

Report says some depictions of violence in pornography should be allowed, with government to first tackle gambling in video games

Australia should ditch its censorship of certain fetishes and some instances of violence in pornography, according to a review that could open the way to everything from wax fetishes to pirate pornography.

On Wednesday the Albanese government released a review of the classification system handed to the Morrison government three years ago, promising to prioritise reforms to tackle in-game gambling.

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World of Warcraft to go offline in China, leaving millions of gamers bereft

Popular role-playing game is being cut off due to a dispute between US developer and its Chinese partner

Millions of Chinese players of the roleplaying epic World of Warcraft (WoW) will bid a sad farewell to the land of Azeroth, with the game set to go offline after a dispute between the US developer Blizzard and its local partner NetEase.

Massively popular worldwide, particularly in the 2000s, WoW is an online multiplayer role-playing game set in a fantasy medieval world. It is known for being immersive and addictive, and players can rack up hundreds of hours of game time.

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Activision Blizzard’s Raven Software workers vote to form industry’s first union

The vote marks a victory for labor advocates in an industry mired with allegations of abuse and poor working conditions

Workers in a division of video game company Activision Blizzard have voted to unionize, creating the first labor union at a major US gaming firm.

A small group of Wisconsin-based quality assurance testers at Activision Blizzard’s Raven Software, which develops the popular Call of Duty game franchise, voted 19-3 in favor of unionizing on Monday.

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Square Enix sells its western studios and hits such as Tomb Raider for $300m

Japanese gaming company behind Final Fantasy series secures deal with Sweden-based Embracer

The Japanese gaming company behind Final Fantasy is selling off three studios, including the rights to hit franchises including Tomb Raider, in a $300m (£240m) deal.

Tokyo-based Square Enix has sold US-headquartered Crystal Dynamics and Canada-based Eidos Montreal and Square Enix Montreal to the Nasdaq-listed Swedish gaming group Embracer.

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Can a video game be as good for my marriage as family therapy? Not this one

Dominik Diamond was drawn to It Takes Two’s depiction of a struggling couple who must work together – but discovered co-op games don’t bring out the best in him

I don’t like co-operative gaming. I am too much of a control freak to let another player screw up my good work. But I really wanted to try It Takes Two because, first, it was in every single top games of 2021 list and, second, the game is about a couple on the verge of divorce who must find a way to work together. And a little over a year ago, my wife and I were in the same situation.

In It Takes Two, the spouses become tiny dolls who must work their way through their suddenly gigantic house, solving puzzles to reunite with their weeping daughter. In real life, we did family therapy.

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A beginner’s guide to Elden Ring: what it is and why you should play it

It is being hailed as one of the greatest games of all time, but if you don’t yet know your Margit from your Elden, here is a guide to get you roaming the Lands Between like a pro

Elden Ring has a Metacritic rating of 97%. If you type its name into Twitter you will be flooded with praise and anecdotes from players who have already spent many hours immersed in its arcane world. But what exactly is it? Why are people obsessed with it? And should you join them – or is it too hard?

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Worldle, Sweardle, Byrdle? A guide to the maze of word game apps that aren’t Wordle

Whether you are frustrated by the smash hit puzzle, or hungry for more, there are endless alternatives out there - but which are the best?

The debate continues to rage among Wordle players: has the New York Times ruined it? Why are there suddenly so many double-letter days (SWILL, seriously?); so many frustrating solutions that hinge on a single, ambiguous letter? And what about “caulk”? Has something changed? Or are people just losing interest? Since Wordle caught the world’s attention, there has been a fast-flowing stream of copycats and humorous takes on the word-guessing game, based on everything from swearing (Sweardle) to choral music (Byrdle) to geography (Worldle). If you’re looking for something different, though, rather than just an inventive twist on the same theme, the Android and Apple app stores have many other word games you can play on your phone. Fans have been quietly enjoying some of these for years – some offer a daily five or 10 minutes of puzzle fun, while others let you sink as much time into them as you want.

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‘The sprites clearly do not look like actual lemmings’: the inside story of an iconic video game

Dodgy graphics, mysteriously sourced computers and a bemused artist: a new Youtube documentary celebrates 30 years since the release of computing classic Lemmings

When you try to describe the much-loved video game Lemmings, it sounds like a wind-up. Your mission: herding a collection of tiny, green-haired, blue-jumpered, bipedal sprites from a trapdoor entrance to a safe exit without them dying horribly. It looked, if not bad, then wilfully basic even for 1991. But, released years before mobile phone games were a thing, it was nonetheless a fiendishly addictive game that feels like the spiritual precursor to the likes of Angry Birds. And it was manna to many, many kids like me, whose sole household computing device was a rubbish PC with a horrible four-colour CGA screen that basically couldn’t play any video game of the time … except Lemmings!

To mark 30 years since its release, Exient – current holders of the franchise – has made a YouTube documentary about it. Made remotely, Lemmings: Can You Dig It? largely consists of interviews with the people involved in the creation of the original game, plus spirited nostalgic interjections from various nerdy talking heads.

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Russian teenager jailed over ‘Minecraft plot to blow up virtual spy HQ’

Boy of 16 sentenced to five years for alleged plan to target FSB building created in computer game

A Russian teenager has been sentenced to five years in prison for allegedly planning to blow up a virtual FSB security service building in the video game Minecraft.

The ruling falls into a broader pattern under President Vladimir Putin in which young Russians are put behind bars on controversial and preemptive terrorism charges.

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Will Wordle still be free after the New York Times buyout?

Will the hit game imminently be locked behind a paywall or stay as it is? What about ads? The NYT’s head of games explains the plan

In a month of spectacular video game industry buyouts, symbolised by Microsoft’s incredible $68bn swoop for Activision Blizzard, there is one purchase that has sent paroxysms of fear across the planet. On Monday, the New York Times revealed that it had bought the viral megahit Wordle for a “low seven figure sum”. The web-based word puzzle, which launched in October, was originally intended as a gift from software engineer Josh Wardle to his partner. But it has become a viral sensation, amassing an audience of millions – and key to its appeal is the fact that it’s free, with no ads.

So what does a big newspaper like the New York Times want with a game like Wordle, and what happens next?

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‘Incredible’: from Wordle’s Welsh beginnings to the New York Times

The puzzle’s global success has turned Josh Wardle into a megastar in the gaming world and bemused his family

He is the toast of New York, of London – and of a small village called Llanddewi Rhydderch.

Just four months after Josh Wardle invented the wonderfully simple and soothing puzzle Wordle, he is a megastar in the world of games and is a great deal wealthier after the New York Times acquired his creation for a seven-figure sum.

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New York Times buys viral game Wordle for seven-figure sum

Creator Josh Wardle ‘thrilled’ that newspaper is taking over internet sensation

The New York Times has acquired the viral word game Wordle for an undisclosed seven-figure sum, the publisher announced on Monday.

Created by a Reddit engineer and launched in October, Wordle gives players just six guesses to determine a five-letter word that changes every day. The soothing daily puzzle has become a hit since its launch, quickly attracting hundreds of thousands, then millions, of players. Social media posts about its game of the day have become ubiquitous, along with screenshots of the game’s distinctive grid.

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Uncharted: Legacy of Thieves Collection review – victory tour for feelgood blockbusters

PlayStation 5, PC (forthcoming); Naughty Dog/Sony
Uncharted 4 and Uncharted: The Lost Legacy get a joint re-release reminding us of the greatness of these bombastic action adventures

It’s been long enough since 2016’s Uncharted 4: A Thief’s End came out that I kind of miss Nathan Drake, the breezy, globetrotting, treasure-hunting star of the Uncharted series. In contrast to developer Naughty Dog’s other PlayStation series The Last of Us, a rather harrowing post-apocalyptic meditation on human darkness, Uncharted is a straightforwardly fun and light-hearted action-movie story. You never have to think too hard about what you’re doing or why, and as long as you can surrender your will to the game – for there is little room for improvisation in these climbing puzzles, shootouts and well-acted story scenes – you’ll have a good time.

Back then I was ready to see the back of Nathan Drake. His quips had started to feel predictable, the Indiana Jones setpieces of his global adventures – collapsing ledges, trap-filled tombs, cursed treasure – even more so. This game is a farewell to him, wringing a surprising amount of pathos from the cast and their relationships to each other (particularly Nathan and his wife, Elena, who share an adorable scene in front of a PlayStation in their front room in the opening hours that still hits just as well now). This series had run out of road, with no further far-flung corners of the world or secret character backstories to explore, and in retrospect it is easier to appreciate this as a victory tour for a developer that really mastered the blockbuster cinematic action game.

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Monopoly money: is Microsoft’s acquisition of Activision Blizzard good for gaming?

The company’s bottomless appetite for buying new studios means the art of the deal is threatening the art – and heart – of the game

In 2014, Microsoft bought Minecraft’s developer Mojang for what seemed, at the time, an eye-popping figure: $2.5bn (£1.8bn). It was the first in a series of bullish video-game studio acquisitions by the tech giant, whose games division has been led by executive Phil Spencer, a long-time advocate for video games within Microsoft and the wider business world, for the past eight years. More studios followed, for undisclosed amounts: beloved Californian comedy-game artists Double Fine, UK studio Ninja Theory, RPG specialists Obsidian Entertainment. It seemed that under Spencer’s leadership, Microsoft was cementing its commitment to the Xbox console and the video-games business by investing in what makes games great: the people who make them.

Then came 2020’s deal to acquire Zenimax (and with it Bethesda), for a properly astonishing $7.5bn. This was different. This wasn’t the Xbox division acquiring studios to make games for its consoles. This was an entire publisher, with several different studios and a whole portfolio of popular game series. At this point Microsoft’s spending started to look like a monopoly move – a bid to sew up the market by closing off hugely popular games behind Microsoft’s own consoles and services. When it was confirmed that Bethesda’s forthcoming games, including this year’s space role-playing epic Starfield and the next fantasy Elder Scrolls game, would be exclusive to Xbox and Microsoft Game Pass, I started to wonder whether Microsoft’s stated aim to make video games more widely available to everyone was lining up with its actions in the market.

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Microsoft’s Activision plan shows gaming will be at heart of metaverse

Activision Blizzard deal would help Xbox compete against PlayStation – but will regulators play along?

Microsoft’s planned takeover of Activision Blizzard puts the tech company at the centre of two big issues facing the sector: the metaverse and Washington’s determination to rein in big tech.

The metaverse is where the physical and digital worlds come together, although it is very much at the concept stage. The idea is that you will put on a virtual reality headset and a digital representation of yourself – an avatar – will interact with others at work and play in a combination of virtual and augmented reality.

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