Former Nintendo factory in Kyoto opens as nostalgia-fuelled gaming museum

Museum features consoles from 1983’s Famicom to 2017’s Switch, as well as honouring Nintendo’s pre-video-game era

Traditionally, visitors to Kyoto in October come for momijigari, the turning of the autumn leaves in the city’s picturesque parks. This autumn, however, there is a new draw: a Nintendo museum.

The new attraction, which opens on Wednesday, is best described as a chapel of video game nostalgia. Upstairs, Nintendo’s many video game consoles, from 1983’s Famicom through 1996’s Nintendo 64 to 2017’s Switch, are displayed reverently alongside their most famous games. On the back wall, visitors can also peer at toys, playing cards and other artefacts from the Japanese company’s pre-video-game history, stretching back to its founding as a hanafuda playing card manufacturer in 1889. Downstairs, there are interactive exhibits with comically gigantic controllers and floor-projected playing cards.

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Nintendo jumps to £1bn profits powered by Super Mario film

Movie drives sales of Switch gaming consoles as well as Super Mario title as Legend of Zelda also does well

The success of The Super Mario Bros Movie and the new Zelda video game helped to boost Nintendo’s bottom line on Thursday as the Japanese gaming company reported an 82% increase in profits.

It said its operating profit in the three months to 30 June rose to 185.4bn yen (£1bn), with the April release of the film – currently the biggest box office hit of 2023 – driving sales of Super Mario titles and the latest Legend of Zelda game also doing well.

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E3 2023: video game industry’s biggest expo cancelled

The annual event, which faced years of Covid disruption, will not return in 2023

E3, the video game industry’s biggest annual expo, has been cancelled.

The show had been due to make a return after years of Covid-19 disruption this June in Los Angeles, but in a joint statement, the US’s Entertainment Software Association (ESA) and events company Reedpop announced it would no longer be going ahead.

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Analogue Pocket review – a heaven-sent gift for Game Boy fans

This high-end reproduction console makes original Game Boy titles (and more) look and play better than ever

For the past 10 years Seattle-based tech company Analogue has been making high-end retro video game hardware, with a steely focus on accurate, authentic reproduction rather than emulation. Its Mega Sg and Super Nt consoles were highly acclaimed modernisations of the Sega Mega Drive and Super Nintendo, allowing users to play all their old 16-bit game carts on modern machines with a variety of display and audio options. Now the company has finally launched its Analogue Pocket, a handheld console that will play Game Boy, Game Boy Color and Game Boy Advance (GBA) cartridges on a beautiful 3.5in LCD display in crisp 1600×1440 resolution.

As with the other consoles in its range, there’s no software emulation of the old systems going on here. The company uses a field-programmable gate array (FPGA) circuit to replicate the original tech specs, which means it can pretty much run any Game Boy game from the thousands available, with few of the glitches, instabilities or compatibility problems often associated with software-based emulators.

The gaming equivalent of buying a fancy new turntable to play your old records

The Analogue Pocket is available for pre-order now; $219.99

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‘Kids raised in the digital era are yearning for this’: the people making new games for old consoles

Decades-old video game consoles such as Atari 2600, Mega Drive and NES are seeing a wave of new games released on old-school cartridges. Who’s making them, and why?

This year, veteran video game developers Garry Kitchen and David Crane released a new game for the Atari 2600 – despite the fact that the console was discontinued some 30 years ago. And they’re not the only ones. Companies such as Limited Run Games and Strictly Limited Games are manufacturing brand new cartridges, and sometimes never-before-released games, for consoles that predate the smartphone. “The market’s not remotely dead for these consoles,” says Josh Fairhurst, head of North Carolina-based Limited Run. “There’s a lot of demand, and it’s only growing.”

Prices for retro games have gone through the roof in recent years, as evidenced by a recent slew of record-breaking auction bids for classic titles, including the sale of a mint copy of Super Mario 64 for $1.5m (£1.1m). The supply of old games is limited, and demand is increasing: not just from older people who want to collect games they remember from their youth, but also from those who weren’t even born when the Sega Mega Drive was cutting-edge. “New generations want to go back and experience the classics and own them,” says Fairhurst. “There are game collectors born every day.”

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The 15 greatest video games of the 1990s – ranked!

It was the decade Sonic the Hedgehog, the original PlayStation, the Nintendo 64 and so much more entered the world – here are the 15 best games of this golden age of gaming

Of all LucasArts’ memorable, quip-fuelled point and click adventures – from dark afterlife comedy Grim Fandango to the surrealist Day of the Tentacle – it’s Monkey Island 2 that gets the most love nowadays, and justifiably so. The puzzles were just on the right side of deliberately obscure, the characters were strange and colourful, and the music unforgettable. And that ending still sparks discussion, 30 years on.

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New Pokémon Snap review – chilled photography game could be snappier

Nintendo Switch; Nintendo
Trekking through forests and meadows in search of quirky creatures to photograph is a serene but repetitive experience

Pokémon is nominally about collecting and battling cute monsters, but, like most children’s fiction that has stood the test of time, these games draw you into an interesting and believable place – one where kids can live their dreams and humans exist in harmony with quirky creatures. It’s a universe that has captivated a few generations, and for adults who grew up with it, their fondness runs deep. Even on a tiny, black-and-white Game Boy screen, what Pokémon has always offered is a world.

New Pokémon Snap has you looking at that world through a camera lens, as you glide serenely through different fictional habitats in a cheerful yellow observation pod. The Pokémon go about their business – a Machamp poses on the beach, Sawsbuck struts gorgeously around a forest, Combees doodle about in a meadow of flowers – and you line up the perfect shot. You need to be quick with the shutter to catch fast-moving airborne creatures, and patient to capture a dawdling Charmander in the perfect pose.

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Eat, drink, play: the recipe for memorable food in video games

You can’t taste it or smell it, but food and drink play a big role in video games, providing everything from sustenance to secret weaponry

Food has always played a vital role in video games. From Pac-Man’s bonus fruits to Mario’s magical mushrooms, it has provided everything from sustenance to supernatural abilities – and in games such as Cooking Mama and Overcooked, food preparation became a genre in its own right. Game developers, like the creators of cooking programmes and recipe books, have discovered that well-presented food is irresistible – even when we can’t eat it.

In the modern games industry, where detail and authenticity are paramount, the depiction of food has become an art form. Kaname Fujioka, executive director on Capcom’s fantasy adventure, Monster Hunter: World, says: “We design the ingredients and recipes based around the grade of the food, as well as any seasonal events it may be tied to. Since we’re unable to showcase the most important elements of food (taste and smell), we have to alter, exaggerate or potentially deform the visuals in a way that conveys that as best as possible. In order for players to believe that the visuals look ‘delicious’, a lot of fine-tuning is done on details like the colour, lighting and softness.”

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Video gaming can benefit mental health, find Oxford academics

Research based on playing time data showed gamers reported greater wellbeing

Playing video games can be good for your mental health, a study from Oxford University has suggested, following a breakthrough collaboration in which academics at the university worked with actual gameplay data for the first time.

The study, which focused on players of Nintendo’s springtime craze Animal Crossing, as well as EA’s shooter Plants vs. Zombies: Battle for Neighborville, found that people who played more games tended to report greater “wellbeing”, casting further doubt on reports that video gaming can harm mental health.

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Angry Birds maker Rovio valued at $1 billion in planned IPO

Mixed signals from Washington over a possible agreement to preserve protections for young immigrants are increasing anxiety and confusion on college campuses, where the stakes are high. Mixed signals from Washington over a possible agreement to preserve protections for young immigrants are increasing anxiety and confusion on college campuses, where the stakes are high.

Mad Minute stories for January 4, 2017

Seven-year-old Mackenzie Blankenship loves playing the Nintendo Wii U she got on Christmas Eve from her family, but it's not what she found inside the case on Christmas Day from Santa. Krista Greider, Mackenzie's mother says, "She opened the top and her face just kind of went and she looked and she goes, what is this? and I looked over her shoulder and I grabbed it, saw the picture on it and she was just 'why? what is that? why are they naked?" Greider says instead of the colorful, creative video game -- Mackenzie found Sensual Seductions 2 -- a pornographic film released in 2008.