Sherlock Holmes: Chapter One review – a gripping interactive detective drama

PC, Xbox One/Series X/S, PlayStation 4/5; Frogwares
The detective returns to his childhood island home to solve an elegant series of cases in this lively open-world story

Developer Frogwares has been making games about the world’s most famous detective for a long time now, but Sherlock Holmes: Chapter One is the most personal. A 21-year-old Sherlock has returned to the fictional island of Cordona, where he spent his childhood, kicking off a chain of events that leads him to uncover a missing element of his past: how his mother died. Cordona draws inspiration from real-world places that have changed hands many times, and different districts of the island display a melange of cultures. I once heard the athaan, or call to prayer, from a nearby mosque. Shortly after the prologue, the whole island opens up, and you can fast-travel around it in seconds as you dig into Sherlock’s cases.

These setpiece mysteries are varied in both tone and theme, and the solutions are almost always elegant. I won’t easily forget the case of the murderous elephant, or the siren serial killer. Crime scenes are where both the game and the protagonist himself are most at home. Evidence litters the scene; Sherlock surveys every piece, linking them to accounts given by suspects and witnesses, and pieces together what happened. You can manipulate the ghostly outlines of suspects’ positions and actions at particular junctures – a clever way to convey Sherlock’s thinking. Even after solving a case, the grand unveil always revealed some element that I’d overlooked.

Sherlock Holmes: Chapter One is out now; £39.99

Continue reading...

Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world

It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources

This year, there is one game world I have enjoyed exploring more than any other. We’re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to keep them wandering about looking at stuff, just for the sake of it. Deathloop is a shining example. Developer Arkane is known for its highly refined and individual approach to game art, thanks to the astonishing Dishonored titles, set in a steam-punk dystopia of rats, robotic guards and ornate classical architecture. This time around, the team created a strange Groundhog Day-like adventure set on an island populated by mad scientists and spoiled billionaires, all looking to gain immortality by living the same day over and over again, thanks to a localised space-time phenomenon.

The island of Blackreef, where the whole game takes place, provides a fascinating example of how Arkane works. At first, the team built a timeline to explain the variety of natural and human-made features in each region. The location itself is a remote, wintery outpost, heavily inspired by the Faroe Islands, with craggy cliffs and windswept grasslands. On top of this are the militarised buildings constructed by a group of military researchers who arrived in the 1930s to investigate the strange phenomena. And then, decades later came Aeon, a cabal of rich tech bros, looking for a new playground. “It was kind of like if Elon Musk had said, ‘let’s go to the Bermuda Triangle and study it’!” explains art director Seb Mitton. “They came with all this money and realised they could create these strange events. They said ‘we’re going to start this loop and we’re going to live forever.’”

Continue reading...

Steam Deck: is it the Nintendo Switch for nerds?

Valve’s newly announced handheld console promises to put the latest PC games in your pocket. But do they belong there?

It looks like Valve has done it again. The company that surprised everyone by pivoting from game developer to digital shopkeeper with the launch of Steam, then leapt into virtual reality with the HTC Vive and Valve Index headsets, is now taking on Nintendo with a powerful handheld games console.

Announced on 16 July and due to launch in December, the Steam Deck features a 7in LCD touchscreen, an array of analogue and touch-pad controls, a gyroscope for motion detection, wifi connectivity and a base station so it can be hooked up to a monitor. Tech-wise, it’s built around a custom Zen 2 AMD processor, AMD RDNA 2 GPU and 16GB of memory. In a recent deep dive on the machine’s specs, Eurogamer found it compared to the Xbox Series S console in terms of performance.

Continue reading...

Resident Evil Village review – nerve-shredding descent into horror

PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X; Capcom
The action careers superbly through spooky gothic castles and underground complexes where monsters and a bloodsucking femme fatale lie in wait

It has been four years since Resident Evil 7 rescued the series from its action-heavy nadir and returned to the roots of survival horror: jump scares, and elaborate puzzles involving unattractive oil paintings. Now, Village seeks to bring back some of the gunplay introduced in Resident Evil 4 without losing the tension and dread. The result is a delightfully schlocky survival horror adventure that makes constant references to earlier games – and will bring much joy to fans.

Things start on an eerily domestic note, with Resident Evil 7 protagonist Ethan Winters and his wife Mia attempting to recover from their horrific experiences in isolated rural Louisiana by moving to … isolated rural eastern Europe. After a gruesome opening, in which Mia is shot and their baby kidnapped, Ethan must set out to discover what fresh hell he has landed in this time. You start out exploring the village of the title, a squalid, diseased little place, all cackling crones and mad-eyed yokels with shotguns, like some nightmarish Borat remake directed by Eli Roth. Most of the inhabitants have been slaughtered by four monstrous local lords at the behest of a cruel demigod. To save his daughter, Ethan must track these bizarre aristocratic sociopaths down to their lairs and kill them.

Continue reading...

‘In the game, I knew myself as Hannah’: the trans gamers finding freedom on Roblox

37m people use the gaming platform every day in search of adventure – and for teenagers exploring their gender identity, it is also a place of liberation

When she was a child, Hannah discovered two portals to other worlds. The first was her Nintendo 64, which could transport her to the dark dungeons of Zelda and the chaotic battlefields of Super Smash Bros. The second was her mother’s wardrobe in their Devon home, full of clothes she longed to try on, even though this was forbidden. Hannah had been assigned male at birth and raised as a boy; she feared her mother would not approve of her son trying on dresses. It wasn’t until a decade later that Hannah would come out as transgender, identify as female, and adopt her current name.

She vividly remembers the first time she explored that wardrobe, at the age of nine. Her mother was at work, her father asleep downstairs in his chair. Hannah crept into their bedroom and tentatively opened a drawer. She took out a silky nightgown and shrugged it on, feeling the instant, giddy rush of something she would later learn to call “gender euphoria”, though it was tempered by fear that someone would walk in. As if on cue, her mother returned from work unexpectedly and caught Hannah in the act.

Continue reading...

Three days of pain: how I built a gaming PC

For an enthusiastic computer nerd, it should have been a fun, fulfilling, money-saving distraction during lockdown. Then the error messages started

It’s just like building Lego, they said. Enjoy the process, they said. You’ll have such a feeling of accomplishment when it’s finished. This is what friends and colleagues told me when I set out to build a PC. It did not quite go that way.

It seems more and more people are choosing to construct their own gaming machines rather than buying them already made. It’s cheaper (in theory), you get to choose the exact specifications, and it’s something to do while you’re stuck at home in lockdown. Even Superman actor Henry Cavill has been getting in on the act, making a video of himself constructing his new machine while wearing a really tight vest. I thought it would be a fun thing to do with my 13-year-old son as a sort of Easter holiday treat. We’re both nerds – what could go wrong?

Continue reading...

Eat, drink, play: the recipe for memorable food in video games

You can’t taste it or smell it, but food and drink play a big role in video games, providing everything from sustenance to secret weaponry

Food has always played a vital role in video games. From Pac-Man’s bonus fruits to Mario’s magical mushrooms, it has provided everything from sustenance to supernatural abilities – and in games such as Cooking Mama and Overcooked, food preparation became a genre in its own right. Game developers, like the creators of cooking programmes and recipe books, have discovered that well-presented food is irresistible – even when we can’t eat it.

In the modern games industry, where detail and authenticity are paramount, the depiction of food has become an art form. Kaname Fujioka, executive director on Capcom’s fantasy adventure, Monster Hunter: World, says: “We design the ingredients and recipes based around the grade of the food, as well as any seasonal events it may be tied to. Since we’re unable to showcase the most important elements of food (taste and smell), we have to alter, exaggerate or potentially deform the visuals in a way that conveys that as best as possible. In order for players to believe that the visuals look ‘delicious’, a lot of fine-tuning is done on details like the colour, lighting and softness.”

Continue reading...

Among Us: the video game that has shot 100 million players into outer space

A new hunger for social contact during lockdown has boosted participation in online multiplayer games

If “sus” and “vent” mean nothing to you, then you’ve somehow missed out on the smash-hit multiplayer game Among Us. But with numbers playing the online game heading towards 100 million, maybe you’ll find out before Christmas how good you are at being an “impostor” .

For the uninitiated, Among Us is the sleeper game hit of 2020. The premise is simple: it’s Cluedo or Wink Murder on a spaceship with four to 10 players of crewmates and impostors. The crewmates perform simple tasks for take-off, while impostors sabotage operations and kill other players. Impostors are the only players who can travel through vents – hence the significance of vent in Among Us. Gamers hold meetings to pick a suspect – which is where the word sus comes in – to jettison. The aim is to catch the impostors.

Continue reading...

Assassin’s Creed Valhalla review: cloudy with a chance of mead halls

PS4 and PS5, Xbox One, Xbox Series, PC; Ubisoft
The weather’s as bad as ever, but this smart, inventive and witty open-world game is a veritable Viking feast of adventure

It’s been a wild ride this year, but you can always rely on Assassin’s Creed to lighten the mood. Let’s see what those zany historians at Ubisoft have cooked up for us in the excitingly named Assassin’s Creed Valhalla … Peterborough, is it? Norwich in the dark ages?

I have nothing against our beautiful cathedral cities, rolling plains and park-and-ride services, but after 12 months of Brexit, Covid-19 and forest fires, plus the cancellation of the Eurovision song contest, I was hoping for something a little less Tough Mudder from this giddy, quasi-historical, action-adventure series, which previously had us gallivanting around Atlantis.

Continue reading...

Section 230 Helps Malware Vendor Avoid Liability for Blocking…

I'd rather post cat photos, but this blog post is about PUPs [photo by Anik Shrestha, We rarely see cases like this any more, so I think it's worth blogging this April ruling even though it just showed up in Westlaw. PC Drivers makes software designed to speed up users' computers, an industry niche that's known to be filled with sketchy vendors.

Rally with Trump comes at a crucial time for Barletta

Access the Citizens' Voice e-Edition on your computer or smart device in its original print format. Home delivery subscribers can read it free! Digital Only Subscription Read the digital e-Edition of The Citizens' Voice on your PC or mobile device, and have 24/7 access to breaking news, local sports, contests, and more at citizensvoice.com or on our mobile apps.

In this July 23, 2013, file photo, Anthony Weiner speaks

In this July 23, 2013, file photo, Anthony Weiner speaks during a news conference alongside Huma Abedin in New York. Several emails with classified information from former Hillary Clinton aide Huma Abedin were among a tranche of documents released Friday that were found on Anthony Weiner's personal computer during an FBI probe.

06/19/97 – The White House – Vice President Al Gore during interview…

Jared Kushner, President Donald Trump's senior adviser and son-in-law, listens during a meeting with small business leaders at the White House on Jan. 30. MUST CREDIT: Washington Post photo by Jabin Botsford Jared Kushner, President Donald Trump's senior adviser and son-in-law, listens during a meeting with small business leaders at the White House on Jan. 30. MUST CREDIT: Washington Post photo by Jabin Botsford Vice President Al Gore during interview with reporters in 1997 at his White House desk using his personal computer and talking about all the 'goodies' he has on it. Vice President Al Gore during interview with reporters in 1997 at his White House desk using his personal computer and talking about all the 'goodies' he has on it.