Former Nintendo factory in Kyoto opens as nostalgia-fuelled gaming museum

Museum features consoles from 1983’s Famicom to 2017’s Switch, as well as honouring Nintendo’s pre-video-game era

Traditionally, visitors to Kyoto in October come for momijigari, the turning of the autumn leaves in the city’s picturesque parks. This autumn, however, there is a new draw: a Nintendo museum.

The new attraction, which opens on Wednesday, is best described as a chapel of video game nostalgia. Upstairs, Nintendo’s many video game consoles, from 1983’s Famicom through 1996’s Nintendo 64 to 2017’s Switch, are displayed reverently alongside their most famous games. On the back wall, visitors can also peer at toys, playing cards and other artefacts from the Japanese company’s pre-video-game history, stretching back to its founding as a hanafuda playing card manufacturer in 1889. Downstairs, there are interactive exhibits with comically gigantic controllers and floor-projected playing cards.

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Nintendo jumps to £1bn profits powered by Super Mario film

Movie drives sales of Switch gaming consoles as well as Super Mario title as Legend of Zelda also does well

The success of The Super Mario Bros Movie and the new Zelda video game helped to boost Nintendo’s bottom line on Thursday as the Japanese gaming company reported an 82% increase in profits.

It said its operating profit in the three months to 30 June rose to 185.4bn yen (£1bn), with the April release of the film – currently the biggest box office hit of 2023 – driving sales of Super Mario titles and the latest Legend of Zelda game also doing well.

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The 20 best gadgets of 2021

From smartphones to folding skis, the year’s top gizmos selected by tech experts from the Guardian, iNews, TechRadar and Wired

Cutting-edge tech is often super-expensive, difficult to use and less than slick. Not so for Samsung’s latest folding screen phones. The Z Fold 3 tablet-phone hybrid and Z Flip 3 flip-phone reinventions are smooth, slick and even water-resistant, packing big screens in compact bodies. The Fold might be super-expensive still, but the Flip 3 costs about the same as a regular top smartphone, but is far, far more interesting. Samuel Gibbs

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New Pokémon Snap review – chilled photography game could be snappier

Nintendo Switch; Nintendo
Trekking through forests and meadows in search of quirky creatures to photograph is a serene but repetitive experience

Pokémon is nominally about collecting and battling cute monsters, but, like most children’s fiction that has stood the test of time, these games draw you into an interesting and believable place – one where kids can live their dreams and humans exist in harmony with quirky creatures. It’s a universe that has captivated a few generations, and for adults who grew up with it, their fondness runs deep. Even on a tiny, black-and-white Game Boy screen, what Pokémon has always offered is a world.

New Pokémon Snap has you looking at that world through a camera lens, as you glide serenely through different fictional habitats in a cheerful yellow observation pod. The Pokémon go about their business – a Machamp poses on the beach, Sawsbuck struts gorgeously around a forest, Combees doodle about in a meadow of flowers – and you line up the perfect shot. You need to be quick with the shutter to catch fast-moving airborne creatures, and patient to capture a dawdling Charmander in the perfect pose.

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Eat, drink, play: the recipe for memorable food in video games

You can’t taste it or smell it, but food and drink play a big role in video games, providing everything from sustenance to secret weaponry

Food has always played a vital role in video games. From Pac-Man’s bonus fruits to Mario’s magical mushrooms, it has provided everything from sustenance to supernatural abilities – and in games such as Cooking Mama and Overcooked, food preparation became a genre in its own right. Game developers, like the creators of cooking programmes and recipe books, have discovered that well-presented food is irresistible – even when we can’t eat it.

In the modern games industry, where detail and authenticity are paramount, the depiction of food has become an art form. Kaname Fujioka, executive director on Capcom’s fantasy adventure, Monster Hunter: World, says: “We design the ingredients and recipes based around the grade of the food, as well as any seasonal events it may be tied to. Since we’re unable to showcase the most important elements of food (taste and smell), we have to alter, exaggerate or potentially deform the visuals in a way that conveys that as best as possible. In order for players to believe that the visuals look ‘delicious’, a lot of fine-tuning is done on details like the colour, lighting and softness.”

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