Former Nintendo factory in Kyoto opens as nostalgia-fuelled gaming museum

Museum features consoles from 1983’s Famicom to 2017’s Switch, as well as honouring Nintendo’s pre-video-game era

Traditionally, visitors to Kyoto in October come for momijigari, the turning of the autumn leaves in the city’s picturesque parks. This autumn, however, there is a new draw: a Nintendo museum.

The new attraction, which opens on Wednesday, is best described as a chapel of video game nostalgia. Upstairs, Nintendo’s many video game consoles, from 1983’s Famicom through 1996’s Nintendo 64 to 2017’s Switch, are displayed reverently alongside their most famous games. On the back wall, visitors can also peer at toys, playing cards and other artefacts from the Japanese company’s pre-video-game history, stretching back to its founding as a hanafuda playing card manufacturer in 1889. Downstairs, there are interactive exhibits with comically gigantic controllers and floor-projected playing cards.

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E3 2023: video game industry’s biggest expo cancelled

The annual event, which faced years of Covid disruption, will not return in 2023

E3, the video game industry’s biggest annual expo, has been cancelled.

The show had been due to make a return after years of Covid-19 disruption this June in Los Angeles, but in a joint statement, the US’s Entertainment Software Association (ESA) and events company Reedpop announced it would no longer be going ahead.

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From Fortnite to Fifa, online video game players warned of rise in fraud

After games boom in pandemic, gangs are using phishing and malware to cheat fans out of money and reveal their personal data

Players of online video games such as Roblox, Fortnite and Fifa are being warned to watch out for scammers, amid concerns that gangs are targeting the platforms.

Multiplayer games boomed during the pandemic lockdowns as people turned to socialising in virtual spaces.

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Xbox’s Phil Spencer: ‘We’re not driven by how many consoles we sell’

As the Xbox Series X and Series S are released, Microsoft gaming chief Phil Spencer says the next games generation is all about how many players you have, not how many consoles you shift

The launch of the Xbox Series X this week marked the start of a new video game console generation – historically a super-exciting time for players, as better technology unlocks new dimensions for games. But despite the usual competitive crowing about teraflops, frame rates and resolutions, there’s a different dimension to the console wars this time around. The looming Netflix-ification of video games threatens to upend the whole idea of video game consoles. Amazon and Google are both working on game streaming services that let people play cutting-edge games without paying for a box that sits under the TV. And Microsoft has spent the past five years spending billions on game developers to shore up its star service: Xbox Game Pass, a monthly subscription that lets you play hundreds of games for a monthly fee.

It’s been clear for a while that Microsoft sees the future of gaming in subscriptions, streaming and services. Phil Spencer, the head of Xbox since 2014, is known to players as the guy who shows up on stage at press conferences in video-game T-shirts. Under his leadership, Microsoft has massively broadened its stable of game developers, started selling Xbox games on PC, and engineered its own streaming service to let people play on any screen, known in prototype as Project xCloud. Subs and streaming have already transformed other creative industries, with varying effects on artists – Spotify has been a disaster for musicians, where Netflix has arguably been good news for TV producers. With Microsoft already clearly committed to this direction of travel, what will its effect be on the games industry?

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PlayStation 5 review – Sony’s new console makes a splashy entrance

This enormous spaceship of a console comes with enough flagship features – from fast SSD and frame rate to 4K resolution – that you might overlook the hefty price tag

With more than 110m PlayStation 4s sold, Sony is coming into the next console generation with nothing to prove. But the company has squandered goodwill before: it followed up the beloved PlayStation 2 with an awkward-looking, difficult-to-develop-for console that cost the equivalent of £600 in today’s money. It took PlayStation 3 almost a decade and several remodels to make up the ground it had lost. The PlayStation 5 certainly looks wild next to the modernist oblong that is PS4, but this is no conceptual experiment in hardware design. It is a console that wants to make you feel good, to celebrate the time, money and passion we expend on video games.

The console itself is a statement object. Standing vertically, its white casing tapers to a V around the shiny black body of the machine. It is enormous and looks like a futuristic spaceship. The new DualSense controller is white with black accents, a slightly different shape from the PS4 pad that feels equally comfortable in the hands. The texturing on the grips comes in the form of tiny circle-square-triangle-cross symbols that you can see only if you zoom in on a high-res photo – a cool hidden design secret indicative of the thought that has gone into the PS5’s appearance.

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Xbox Series X and Series S review: no-nonsense, next-generation gaming

They’re superfast, they’re frictionless and you get access to Xbox Game Pass. But not much else, from the controller to the interface, has changed – and launching without a single new game is just bizarre

The world was a different place in 2013, when Microsoft launched the Xbox One. Back then, the company was pitching consoles as living-room entertainment centres, with picture-in-picture display and built-in Skype and TV integration. The new Xbox models – the Series X and Series S – are comparatively no-nonsense. They’re powerful, fast, home to the good-value Xbox Game Pass subscription, and make playing games as frictionless as possible. Rather than making a statement, the new Xboxes want to get out of your way.

The Series X, the more powerful model, is a black monolith with green detailing on the top vent. (It won’t win any design awards.) The more eye-catching Series S is a slimmer white machine with a contrasting round black vent. The X has a disc drive, 1TB of storage for downloaded games and the ability to output in true 4K resolution on cutting-edge TVs; the S has no disc drive, 512GB of storage and is optimised for 1440p resolution. You would need a cutting edge 4K television to benefit from the X’s superior visual prowess. On the TVs that most people own, there won’t be much of a difference in what you see on screen.

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