The real Santa’s face: ID software sorts Father Christmas from his stand-ins

The man in red’s distinct visage emerges by algorithm, proving not any old bearded man looks like him

Santa impersonators watch out. Scientists have created a Santa-detection machine and used it to prove what children have been telling adults for generations – that Santa has a unique face which clearly distinguishes him from other elderly bearded men.

Previous research has suggested that children as young as three can identify Santa Claus based on his distinctive appearance.

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Urdu, Chinese, even Old Norse: how Wordle spread across the globe

Non-English speakers may soon rival the millions playing the original version of the viral word game

It only took two days for Louan Bengmah’s French-language version of the viral Wordle game to run into trouble. His online dictionary threw up “slush”, Québécois slang that was essentially an English word co-opted in North America.

French players hoping to join the hundreds of thousands of English speakers cluttering up social media with boastful grids showing how quickly they had guessed a mystery word, were frustrated.

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The trouble with Roblox, the video game empire built on child labour

Young developers on the platform used by many millions of children claim they have been financially exploited, threatened with dismissal and sexually harassed

Anna* was 10 when she built her first video game on Roblox, a digital platform where young people can make, share and play games together. She used Roblox much like a child from a previous generation might have used cardboard boxes, marker pens and stuffed toys to build a castle or a spaceship and fill it with characters and story. There was one alluring difference: Roblox hosted Anna’s tiny world online, enabling children she had never met and who maybe lived thousands of miles away from her home in Utah to visit and play. Using Roblox’s in-built tools – child-friendly versions of professional software – Anna began to learn the rudiments of music composition, computer programming and 3D modelling. Game-making became an obsession. When she wasn’t at school Anna was rarely off her computer.

As she became more proficient, Anna’s work caught the attention of some experienced users on Roblox, game-makers in their 20s who messaged her with a proposition to collaborate on a more ambitious project. Flattered by their interest, Anna became the fifth member of the nascent team, contributing art, design and programming to the game. She did not sign up to make money, but during a Skype call the game-makers offered the teenager 10% of any profits the game made in the future. It turned out to be a generous offer. Within a few months, the game had become one of the most played on Roblox. For Anna, success had an unfathomable, life-changing impact. At 16 her monthly income somehow exceeded her parents’ combined salaries. She calculated that she was on course to earn $300,000 in a year, a salary equivalent to that of a highly experienced Google programmer. Anna cancelled her plans to go to college.

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Xbox at 20, in the words of the people who made its first games

Two decades on, developers for its original launch talk about creating games for Microsoft’s debut console

Twenty years since the launch of the original Xbox, its manufacturer Microsoft remains the new kid on the block: no new competitor has entered the home games console field since. Before 2001, Sega and Nintendo were the main competitors to Sony’s ascendant PlayStation. Microsoft shoved both aside to eventually become Sony’s direct rival, and the battle for the space beneath your TV continues to this day.

What separated the Xbox from other consoles of the time was not the power of its hardware or the appeal of its infamously chunky, almost brutalist design. It was the relationship between it, and the developers who made its games. The Xbox was easier to make games for than Sony’s or Nintendo’s consoles, and Microsoft went to previously unheard-of lengths to ensure that the Xbox’s launch titles were as strong as they could be.

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From Tipperary to Silicon Valley: how Stripe became vital cog in digital economy

Brothers Patrick and John Collison’s online payments empire is now valued at $95bn

The latest fundraising round by the digital payments firm Stripe has boosted the net worth of its co-founders, Patrick and John Collison, to about $11.5bn (£8.3bn) each, catapulting them into the top bracket of the world’s millennial billionaires. Not bad for two brothers from the tiny Tipperary village of Dromineer, population: barely 100.

Related: Silicon Valley's Stripe valued at $95bn after fundraising

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