10 short video games to play with your partner (or housemate)

From detective missions to prison breakouts, playful puzzles to cosy diversions, here are some great games perfect for two

As the long, boring Covid winter drags on and sitting in front of Netflix together has long since lost its appeal, video games remain one of the few social pleasures allowed to us. Though most of the best multiplayer games are online – meaning you need two consoles at home if you want to join someone you live with – there are still plenty you can enjoy together on the couch. Some of these recommendations are two-player games you can play cooperatively, others are shorter story-based games that are fun to play with company, and all will happily fill an evening or two.

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Comfort and control: video game recommendations for the ongoing lockdown

From lonely birds to legal eagles, our critics share their favourite digital diversions to combat the boredom and uncertainty of the Covid era

I’m not sure why I keep going back to Cloudpunk (PS4, Xbox, PC, Switch). The sprawling, dystopian city of Nivalis is every bit the future imagined by the cyberpunk fiction of the 1980s, a technocracy full of staggering inequality and endless skyscrapers rising into the clouds, embroidered with neon. I finished the game, in which you play a driver delivering packages in a flying car, months ago. And yet I keep returning to race aimlessly across its gleaming airborne highways and luxe high-rises, soothed by the hum of my engine.

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‘All that mattered was survival’: the songs that got us through 2020

Butterflies with Mariah, Bronski Beat in the Peak District, Snoop Dogg on a food delivery ad … our writers reveal the tracks that made 2020 bearable

When it came to lockdown comfort listening, there was something particularly appealing about lush symphonic soul made by artists such as Teddy Pendergrass and the Delfonics. But there was one record I reached for repeatedly: Black Moses by Isaac Hayes, and particularly the tracks arranged by Dale Warren. Their version of Burt Bacharach’s (They Long to Be) Close to You is an epic, spinning the original classic into a nine-minute dose of saccharine soul. But their cover of Going in Circles, another Warren exercise in expansion, is their masterpiece, reimagining the Friends of Distinction original as a seven-minute arrangement with stirring strings and beatific backing vocals that builds into a story about lost love that transcends the genre’s usual parameters. A perfect, if slightly meta, balm for the repetitive lockdown blues. Lanre Bakare

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Game of Thrones video game tycoon dies in suspected poisoning

Police in China detain colleague of Yoozoo Games founder Lin Qi on suspicion of involvement in death

Shanghai police have detained a man in relation to the suspected poisoning death of the wealthy founder of a video games company.

Lin Qi, 39, died on Christmas Day, eight days after he was taken to hospital with “acute symptoms of illness”, according to his company, Yoozoo Games Co, known for the Game of Thrones: Winter is Coming strategy game and as the producer of a forthcoming Netflix adaptation of the science fiction hit The Three-Body Problem.

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Cyberpunk 2077: how 2020’s biggest video game launch turned into a shambles

Starring Keanu Reeves and hyped to the heavens, Projekt Red’s dystopian but glitchy romp has been pulled from sale. What went wrong?

Cyberpunk 2077, one of the most-anticipated video games of the year was released last week. A dystopian romp around a Blade Runner-inspired city, it had all the ingredients for a perfect storm of hype: it’s been nearly a decade in the making; its creator, Warsaw’s CD Projekt Red, was behind one of the greatest games of the last decade (The Witcher 3 – think Game of Thrones but grimier); it stars Keanu Reeves, who is as popular with gamers as he is with everybody else. Eight million people had pre-ordered and paid for the game before it came out. But since 10 December, it’s all gone horribly wrong.

On launch day, the reviews were good – great, even. Many critics praised the fictional Night City’s realism, its striking skyscraping architecture and grubby alleys; they loved the invigorating gunplay, ballsy characters and neon swagger. Some expressed reservations about the game’s rather adolescent tone and its eagerness to objectify women’s bodies – neither of which were a surprise to anyone who’d been keeping an eye on the game’s marketing.

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Cyberpunk 2077 review – could it ever live up to the hype?

PC (version tested), Xbox One, Xbox Series S/X, PS5, PS4; CD Projekt
Blade Runner meets Grand Theft Auto in this sprawling hellscape of a role-playing game, which is extraordinarily immersive but let down by misogyny and xenophobia

So here we finally are, in Night City. Almost a decade after it was first announced, CD Projekt’s massively ambitious role-playing game has launched into a swirling maelstrom of hype and controversy that befits its salacious, histrionic setting. Like the technological MacGuffin at the centre of the plot, Cyberpunk 2077 is highly advanced and ingenious, but also bug-ridden and irresponsible.

You play as V, a cybernetically enhanced street hustler looking to make their name on these squalid, vicious streets, taking infiltration and assassination jobs for the gangs who’ve carved up the criminal underworld. While attempting to steal a cutting-edge biochip from a powerful corporation, you implant it in your own head, unknowingly infecting yourself with the digital ghost of dead rocker and anarchist Johnny Silverhand (Keanu Reeves, essentially playing Theodore “Ted” Logan’s asshole brother). If you don’t get him out of your brain, you’ll both die.

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Eat, drink, play: the recipe for memorable food in video games

You can’t taste it or smell it, but food and drink play a big role in video games, providing everything from sustenance to secret weaponry

Food has always played a vital role in video games. From Pac-Man’s bonus fruits to Mario’s magical mushrooms, it has provided everything from sustenance to supernatural abilities – and in games such as Cooking Mama and Overcooked, food preparation became a genre in its own right. Game developers, like the creators of cooking programmes and recipe books, have discovered that well-presented food is irresistible – even when we can’t eat it.

In the modern games industry, where detail and authenticity are paramount, the depiction of food has become an art form. Kaname Fujioka, executive director on Capcom’s fantasy adventure, Monster Hunter: World, says: “We design the ingredients and recipes based around the grade of the food, as well as any seasonal events it may be tied to. Since we’re unable to showcase the most important elements of food (taste and smell), we have to alter, exaggerate or potentially deform the visuals in a way that conveys that as best as possible. In order for players to believe that the visuals look ‘delicious’, a lot of fine-tuning is done on details like the colour, lighting and softness.”

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‘To say, I saved the world – that’s the magic of games’: Bethesda’s Todd Howard

With a background including Elder Scrolls, Fallout and forthcoming epic Starfield, how does the acclaimed developer see games in the next five years?

When you’ve got a discography like Todd Howard’s, full of critically acclaimed games in the Elder Scrolls and Fallout series, it must be hard to pick a favourite. But there is one game he remembers more fondly than anyone else does: the first he ever worked on.

“Terminator: Future Shock,” he says. “When [Bethesda] came to Fallout, people were saying, oh, you’re doing a post-apocalyptic open world! In 3D! But we already did that in Terminator. It’s an underrated game that not a lot of people played. I think Quake came out right afterwards, that might have had something to do with it, and understandably so … Future Shock was made with eight or 10 people and it did a lot of things that no game had done. I remember it got critiqued at the time, which annoyed me to be honest. But now the things it did are commonplace.”

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Among Us: the video game that has shot 100 million players into outer space

A new hunger for social contact during lockdown has boosted participation in online multiplayer games

If “sus” and “vent” mean nothing to you, then you’ve somehow missed out on the smash-hit multiplayer game Among Us. But with numbers playing the online game heading towards 100 million, maybe you’ll find out before Christmas how good you are at being an “impostor” .

For the uninitiated, Among Us is the sleeper game hit of 2020. The premise is simple: it’s Cluedo or Wink Murder on a spaceship with four to 10 players of crewmates and impostors. The crewmates perform simple tasks for take-off, while impostors sabotage operations and kill other players. Impostors are the only players who can travel through vents – hence the significance of vent in Among Us. Gamers hold meetings to pick a suspect – which is where the word sus comes in – to jettison. The aim is to catch the impostors.

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Thieves swap Amazon orders of PlayStation 5 for rice and other items

Online retailer is investigating a spate of pre-delivery thefts of newly released £450 console

Amazon has said it is investigating reports that brand new PlayStation 5 consoles have been stolen in transit, as customers have complained of missing deliveries, with bags of rice even delivered instead of the electronics.

Supply shortages have left the new games console even more desirable than its £450 price tag would suggest. But some shoppers waiting at home for the console to be delivered received an unwelcome surprise on Thursday and Friday, opening their parcels to find something other than the item they ordered.

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Video gaming can benefit mental health, find Oxford academics

Research based on playing time data showed gamers reported greater wellbeing

Playing video games can be good for your mental health, a study from Oxford University has suggested, following a breakthrough collaboration in which academics at the university worked with actual gameplay data for the first time.

The study, which focused on players of Nintendo’s springtime craze Animal Crossing, as well as EA’s shooter Plants vs. Zombies: Battle for Neighborville, found that people who played more games tended to report greater “wellbeing”, casting further doubt on reports that video gaming can harm mental health.

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Montreal police say no threat at Ubisoft offices after ‘hoax’ 911 call

  • Police rush to video game company in major operation
  • Sources say incident caused by hoax emergency call

A major police operation was under way in Montreal on Friday afternoon at offices of French video game company Ubisoft that media reported was a possible hostage-taking, but police later said no threat had yet been found, and CBC News reported that the incident had been caused by a hoax 911 call.

Police confirmed the large deployment on Twitter had started at about 1.30pm, but offered no details while urging people to “avoid the area” near St-Laurent Boulevard and St-Viateur Street in Montreal’s Mile-End neighbourhood, close to downtown. Police later updated in a statement that “no threat has been detected so far. No injuries were reported.”

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Xbox’s Phil Spencer: ‘We’re not driven by how many consoles we sell’

As the Xbox Series X and Series S are released, Microsoft gaming chief Phil Spencer says the next games generation is all about how many players you have, not how many consoles you shift

The launch of the Xbox Series X this week marked the start of a new video game console generation – historically a super-exciting time for players, as better technology unlocks new dimensions for games. But despite the usual competitive crowing about teraflops, frame rates and resolutions, there’s a different dimension to the console wars this time around. The looming Netflix-ification of video games threatens to upend the whole idea of video game consoles. Amazon and Google are both working on game streaming services that let people play cutting-edge games without paying for a box that sits under the TV. And Microsoft has spent the past five years spending billions on game developers to shore up its star service: Xbox Game Pass, a monthly subscription that lets you play hundreds of games for a monthly fee.

It’s been clear for a while that Microsoft sees the future of gaming in subscriptions, streaming and services. Phil Spencer, the head of Xbox since 2014, is known to players as the guy who shows up on stage at press conferences in video-game T-shirts. Under his leadership, Microsoft has massively broadened its stable of game developers, started selling Xbox games on PC, and engineered its own streaming service to let people play on any screen, known in prototype as Project xCloud. Subs and streaming have already transformed other creative industries, with varying effects on artists – Spotify has been a disaster for musicians, where Netflix has arguably been good news for TV producers. With Microsoft already clearly committed to this direction of travel, what will its effect be on the games industry?

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Assassin’s Creed Valhalla review: cloudy with a chance of mead halls

PS4 and PS5, Xbox One, Xbox Series, PC; Ubisoft
The weather’s as bad as ever, but this smart, inventive and witty open-world game is a veritable Viking feast of adventure

It’s been a wild ride this year, but you can always rely on Assassin’s Creed to lighten the mood. Let’s see what those zany historians at Ubisoft have cooked up for us in the excitingly named Assassin’s Creed Valhalla … Peterborough, is it? Norwich in the dark ages?

I have nothing against our beautiful cathedral cities, rolling plains and park-and-ride services, but after 12 months of Brexit, Covid-19 and forest fires, plus the cancellation of the Eurovision song contest, I was hoping for something a little less Tough Mudder from this giddy, quasi-historical, action-adventure series, which previously had us gallivanting around Atlantis.

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PlayStation 5 review – Sony’s new console makes a splashy entrance

This enormous spaceship of a console comes with enough flagship features – from fast SSD and frame rate to 4K resolution – that you might overlook the hefty price tag

With more than 110m PlayStation 4s sold, Sony is coming into the next console generation with nothing to prove. But the company has squandered goodwill before: it followed up the beloved PlayStation 2 with an awkward-looking, difficult-to-develop-for console that cost the equivalent of £600 in today’s money. It took PlayStation 3 almost a decade and several remodels to make up the ground it had lost. The PlayStation 5 certainly looks wild next to the modernist oblong that is PS4, but this is no conceptual experiment in hardware design. It is a console that wants to make you feel good, to celebrate the time, money and passion we expend on video games.

The console itself is a statement object. Standing vertically, its white casing tapers to a V around the shiny black body of the machine. It is enormous and looks like a futuristic spaceship. The new DualSense controller is white with black accents, a slightly different shape from the PS4 pad that feels equally comfortable in the hands. The texturing on the grips comes in the form of tiny circle-square-triangle-cross symbols that you can see only if you zoom in on a high-res photo – a cool hidden design secret indicative of the thought that has gone into the PS5’s appearance.

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Xbox Series X and Series S review: no-nonsense, next-generation gaming

They’re superfast, they’re frictionless and you get access to Xbox Game Pass. But not much else, from the controller to the interface, has changed – and launching without a single new game is just bizarre

The world was a different place in 2013, when Microsoft launched the Xbox One. Back then, the company was pitching consoles as living-room entertainment centres, with picture-in-picture display and built-in Skype and TV integration. The new Xbox models – the Series X and Series S – are comparatively no-nonsense. They’re powerful, fast, home to the good-value Xbox Game Pass subscription, and make playing games as frictionless as possible. Rather than making a statement, the new Xboxes want to get out of your way.

The Series X, the more powerful model, is a black monolith with green detailing on the top vent. (It won’t win any design awards.) The more eye-catching Series S is a slimmer white machine with a contrasting round black vent. The X has a disc drive, 1TB of storage for downloaded games and the ability to output in true 4K resolution on cutting-edge TVs; the S has no disc drive, 512GB of storage and is optimised for 1440p resolution. You would need a cutting edge 4K television to benefit from the X’s superior visual prowess. On the TVs that most people own, there won’t be much of a difference in what you see on screen.

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Watch Dogs Legion review – fight fascism in a futuristic London

PC, PlayStation 4, Xbox One, PlayStation 5 (forthcoming), Xbox Series X/S (forthcoming); Ubisoft
This ambitious, imperfect and unashamedly weird game attempts to simulate an entire population

Video games have become extraordinarily adept at simulating geography, from Assassin’s Creed’s detailed, architecturally accurate takes on ancient Egypt or 18th-century Paris to Microsoft Flight Simulator’s virtual simulacrum of the Earth’s surface. But they are still no good at simulating people, and their cities are populated with reactive automatons who forget you tried to run them over two seconds ago. This makes Watch Dogs Legion’s attempt to simulate the entire population of a futuristic, technocratic London one of the most ambitious things a game has tried in years. Walk from Camden to Nine Elms and every person you see has a name, a cluster of attributes (gambler, fashion expert, paramedic, low mobility) and a custom-generated voice and appearance. You can recruit any of them to your hacker resistance movement and step into their shoes.

I played most of Watch Dogs Legion as a construction worker named Hassan. He has no particular special skills; he can summon a cargo drone and ride it up to rooftops, but he hasn’t got any useful weapons or technical expertise. I picked him because he was nearby, and I liked his haircut and accent: not too EastEnders, not too plummy. But then I accidentally took Hassan into the bowels of one of Watch Dogs Legion’s autocratic tech giants, on a mission that I thought would be easy but turned out to involve hiding in a vent from heavily armed private security guards while using a spiderbot to steal encrypted information. Hassan barely escaped with his life. I became rather attached to him after that.

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Fortnite could face year-long Apple ban, says Epic Games

Court filings reveal Apple may delay return even if developer backtracks in App Store dispute

Fortnite could be banned from iPhones and other Apple devices for a year, the game’s developer, Epic Games, has revealed, as the court battle between the two companies continues.

The scale of the ban was revealed in a legal filing from Epic, which asks the court to force Apple to allow the game back on the iOS App Store while the wider lawsuit winds its way to a full hearing.

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Microsoft joins court battle between Apple and Fortnite maker Epic

Dispute over in-app purchases is seen as proxy war over future of App Store

Microsoft has joined the court battle between Apple and Epic Games, filing a legal brief supporting the Fortnite developer’s right to carry on developing software for Mac and iOS while the case continues.

The submission, signed by Kevin Gammill, the executive in charge of supporting developers on Microsoft’s Xbox console, is further evidence that the lawsuit over in-app purchases in Fortnite is set to become a proxy war over the future of the App Store.

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