‘To say, I saved the world – that’s the magic of games’: Bethesda’s Todd Howard

With a background including Elder Scrolls, Fallout and forthcoming epic Starfield, how does the acclaimed developer see games in the next five years?

When you’ve got a discography like Todd Howard’s, full of critically acclaimed games in the Elder Scrolls and Fallout series, it must be hard to pick a favourite. But there is one game he remembers more fondly than anyone else does: the first he ever worked on.

“Terminator: Future Shock,” he says. “When [Bethesda] came to Fallout, people were saying, oh, you’re doing a post-apocalyptic open world! In 3D! But we already did that in Terminator. It’s an underrated game that not a lot of people played. I think Quake came out right afterwards, that might have had something to do with it, and understandably so … Future Shock was made with eight or 10 people and it did a lot of things that no game had done. I remember it got critiqued at the time, which annoyed me to be honest. But now the things it did are commonplace.”

Continue reading...

Among Us: the video game that has shot 100 million players into outer space

A new hunger for social contact during lockdown has boosted participation in online multiplayer games

If “sus” and “vent” mean nothing to you, then you’ve somehow missed out on the smash-hit multiplayer game Among Us. But with numbers playing the online game heading towards 100 million, maybe you’ll find out before Christmas how good you are at being an “impostor” .

For the uninitiated, Among Us is the sleeper game hit of 2020. The premise is simple: it’s Cluedo or Wink Murder on a spaceship with four to 10 players of crewmates and impostors. The crewmates perform simple tasks for take-off, while impostors sabotage operations and kill other players. Impostors are the only players who can travel through vents – hence the significance of vent in Among Us. Gamers hold meetings to pick a suspect – which is where the word sus comes in – to jettison. The aim is to catch the impostors.

Continue reading...

Thieves swap Amazon orders of PlayStation 5 for rice and other items

Online retailer is investigating a spate of pre-delivery thefts of newly released £450 console

Amazon has said it is investigating reports that brand new PlayStation 5 consoles have been stolen in transit, as customers have complained of missing deliveries, with bags of rice even delivered instead of the electronics.

Supply shortages have left the new games console even more desirable than its £450 price tag would suggest. But some shoppers waiting at home for the console to be delivered received an unwelcome surprise on Thursday and Friday, opening their parcels to find something other than the item they ordered.

Continue reading...

Video gaming can benefit mental health, find Oxford academics

Research based on playing time data showed gamers reported greater wellbeing

Playing video games can be good for your mental health, a study from Oxford University has suggested, following a breakthrough collaboration in which academics at the university worked with actual gameplay data for the first time.

The study, which focused on players of Nintendo’s springtime craze Animal Crossing, as well as EA’s shooter Plants vs. Zombies: Battle for Neighborville, found that people who played more games tended to report greater “wellbeing”, casting further doubt on reports that video gaming can harm mental health.

Continue reading...

Montreal police say no threat at Ubisoft offices after ‘hoax’ 911 call

  • Police rush to video game company in major operation
  • Sources say incident caused by hoax emergency call

A major police operation was under way in Montreal on Friday afternoon at offices of French video game company Ubisoft that media reported was a possible hostage-taking, but police later said no threat had yet been found, and CBC News reported that the incident had been caused by a hoax 911 call.

Police confirmed the large deployment on Twitter had started at about 1.30pm, but offered no details while urging people to “avoid the area” near St-Laurent Boulevard and St-Viateur Street in Montreal’s Mile-End neighbourhood, close to downtown. Police later updated in a statement that “no threat has been detected so far. No injuries were reported.”

Continue reading...

Xbox’s Phil Spencer: ‘We’re not driven by how many consoles we sell’

As the Xbox Series X and Series S are released, Microsoft gaming chief Phil Spencer says the next games generation is all about how many players you have, not how many consoles you shift

The launch of the Xbox Series X this week marked the start of a new video game console generation – historically a super-exciting time for players, as better technology unlocks new dimensions for games. But despite the usual competitive crowing about teraflops, frame rates and resolutions, there’s a different dimension to the console wars this time around. The looming Netflix-ification of video games threatens to upend the whole idea of video game consoles. Amazon and Google are both working on game streaming services that let people play cutting-edge games without paying for a box that sits under the TV. And Microsoft has spent the past five years spending billions on game developers to shore up its star service: Xbox Game Pass, a monthly subscription that lets you play hundreds of games for a monthly fee.

It’s been clear for a while that Microsoft sees the future of gaming in subscriptions, streaming and services. Phil Spencer, the head of Xbox since 2014, is known to players as the guy who shows up on stage at press conferences in video-game T-shirts. Under his leadership, Microsoft has massively broadened its stable of game developers, started selling Xbox games on PC, and engineered its own streaming service to let people play on any screen, known in prototype as Project xCloud. Subs and streaming have already transformed other creative industries, with varying effects on artists – Spotify has been a disaster for musicians, where Netflix has arguably been good news for TV producers. With Microsoft already clearly committed to this direction of travel, what will its effect be on the games industry?

Continue reading...

Assassin’s Creed Valhalla review: cloudy with a chance of mead halls

PS4 and PS5, Xbox One, Xbox Series, PC; Ubisoft
The weather’s as bad as ever, but this smart, inventive and witty open-world game is a veritable Viking feast of adventure

It’s been a wild ride this year, but you can always rely on Assassin’s Creed to lighten the mood. Let’s see what those zany historians at Ubisoft have cooked up for us in the excitingly named Assassin’s Creed Valhalla … Peterborough, is it? Norwich in the dark ages?

I have nothing against our beautiful cathedral cities, rolling plains and park-and-ride services, but after 12 months of Brexit, Covid-19 and forest fires, plus the cancellation of the Eurovision song contest, I was hoping for something a little less Tough Mudder from this giddy, quasi-historical, action-adventure series, which previously had us gallivanting around Atlantis.

Continue reading...

PlayStation 5 review – Sony’s new console makes a splashy entrance

This enormous spaceship of a console comes with enough flagship features – from fast SSD and frame rate to 4K resolution – that you might overlook the hefty price tag

With more than 110m PlayStation 4s sold, Sony is coming into the next console generation with nothing to prove. But the company has squandered goodwill before: it followed up the beloved PlayStation 2 with an awkward-looking, difficult-to-develop-for console that cost the equivalent of £600 in today’s money. It took PlayStation 3 almost a decade and several remodels to make up the ground it had lost. The PlayStation 5 certainly looks wild next to the modernist oblong that is PS4, but this is no conceptual experiment in hardware design. It is a console that wants to make you feel good, to celebrate the time, money and passion we expend on video games.

The console itself is a statement object. Standing vertically, its white casing tapers to a V around the shiny black body of the machine. It is enormous and looks like a futuristic spaceship. The new DualSense controller is white with black accents, a slightly different shape from the PS4 pad that feels equally comfortable in the hands. The texturing on the grips comes in the form of tiny circle-square-triangle-cross symbols that you can see only if you zoom in on a high-res photo – a cool hidden design secret indicative of the thought that has gone into the PS5’s appearance.

Continue reading...

Xbox Series X and Series S review: no-nonsense, next-generation gaming

They’re superfast, they’re frictionless and you get access to Xbox Game Pass. But not much else, from the controller to the interface, has changed – and launching without a single new game is just bizarre

The world was a different place in 2013, when Microsoft launched the Xbox One. Back then, the company was pitching consoles as living-room entertainment centres, with picture-in-picture display and built-in Skype and TV integration. The new Xbox models – the Series X and Series S – are comparatively no-nonsense. They’re powerful, fast, home to the good-value Xbox Game Pass subscription, and make playing games as frictionless as possible. Rather than making a statement, the new Xboxes want to get out of your way.

The Series X, the more powerful model, is a black monolith with green detailing on the top vent. (It won’t win any design awards.) The more eye-catching Series S is a slimmer white machine with a contrasting round black vent. The X has a disc drive, 1TB of storage for downloaded games and the ability to output in true 4K resolution on cutting-edge TVs; the S has no disc drive, 512GB of storage and is optimised for 1440p resolution. You would need a cutting edge 4K television to benefit from the X’s superior visual prowess. On the TVs that most people own, there won’t be much of a difference in what you see on screen.

Continue reading...

Watch Dogs Legion review – fight fascism in a futuristic London

PC, PlayStation 4, Xbox One, PlayStation 5 (forthcoming), Xbox Series X/S (forthcoming); Ubisoft
This ambitious, imperfect and unashamedly weird game attempts to simulate an entire population

Video games have become extraordinarily adept at simulating geography, from Assassin’s Creed’s detailed, architecturally accurate takes on ancient Egypt or 18th-century Paris to Microsoft Flight Simulator’s virtual simulacrum of the Earth’s surface. But they are still no good at simulating people, and their cities are populated with reactive automatons who forget you tried to run them over two seconds ago. This makes Watch Dogs Legion’s attempt to simulate the entire population of a futuristic, technocratic London one of the most ambitious things a game has tried in years. Walk from Camden to Nine Elms and every person you see has a name, a cluster of attributes (gambler, fashion expert, paramedic, low mobility) and a custom-generated voice and appearance. You can recruit any of them to your hacker resistance movement and step into their shoes.

I played most of Watch Dogs Legion as a construction worker named Hassan. He has no particular special skills; he can summon a cargo drone and ride it up to rooftops, but he hasn’t got any useful weapons or technical expertise. I picked him because he was nearby, and I liked his haircut and accent: not too EastEnders, not too plummy. But then I accidentally took Hassan into the bowels of one of Watch Dogs Legion’s autocratic tech giants, on a mission that I thought would be easy but turned out to involve hiding in a vent from heavily armed private security guards while using a spiderbot to steal encrypted information. Hassan barely escaped with his life. I became rather attached to him after that.

Continue reading...

Fortnite could face year-long Apple ban, says Epic Games

Court filings reveal Apple may delay return even if developer backtracks in App Store dispute

Fortnite could be banned from iPhones and other Apple devices for a year, the game’s developer, Epic Games, has revealed, as the court battle between the two companies continues.

The scale of the ban was revealed in a legal filing from Epic, which asks the court to force Apple to allow the game back on the iOS App Store while the wider lawsuit winds its way to a full hearing.

Continue reading...

Microsoft joins court battle between Apple and Fortnite maker Epic

Dispute over in-app purchases is seen as proxy war over future of App Store

Microsoft has joined the court battle between Apple and Epic Games, filing a legal brief supporting the Fortnite developer’s right to carry on developing software for Mac and iOS while the case continues.

The submission, signed by Kevin Gammill, the executive in charge of supporting developers on Microsoft’s Xbox console, is further evidence that the lawsuit over in-app purchases in Fortnite is set to become a proxy war over the future of the App Store.

Continue reading...

Apple and Google remove Fortnite video game from app stores

Move over payment guideline violations prompts maker Epic Games to take legal action

Apple and Google have removed the enormously popular video game Fortnite from their app stores for violating their in-app payment guidelines, prompting the maker, Epic Games, to take legal action challenging the tech giants’ iron grip over the industry.

Its removal from Apple’s App Store and Google’s Play Store came after Fortnite circumvented the companies’ in-app payment system and hefty fees, encouraging users to pay the gaming company directly.

Continue reading...

Fortnite owner gives up battle against Google Play store

Epic makes its blockbuster game available in store, an embarrassing climbdown

Fortnite for Android is available through the Google Play store for the first time, almost 18 months after owners Epic Games tried to use the game’s popularity to break the app store duopoly.

The release is an embarrassing climbdown for Epic, which has sunk significant resources into building its own independent games service, and is sure to reignite accusations of anti-competitive behaviour on the parts of both Apple and Google.

Continue reading...

Animal Crossing game removed from sale in China over Hong Kong democracy messages

Some players have used the game to create politically sensitive images and slogans which they share on social media

The Nintendo Switch game, Animal Crossing: New Horizons, has been removed from sale on websites in China, after it was used by Hong Kong activists to spread pro-democracy messages.

The popular island-life simulation game disappeared from China’s eBay-equivalent, Taobao, last week.

Continue reading...

PlayStation 5 specifications revealed – but design is still a mystery

Sony confirms custom AMD RDNA 2 graphic processor, solid state drive and innovative 3D audio – without showing the new console

Sony has revealed the full technical specifications of its PlayStation 5 console.

In a blogpost, followed by a lengthy online technical briefing by lead system architect Mark Cerny, the company confirmed that the machine will feature custom versions of AMD’s Zen 2 central processor and RDNA 2 graphics unit, the latter operating at 10.28 Tflops. System memory will be 16GB. The machine will support advanced visual effects such as real-time ray tracing and will have a solid state drive (SSD).

Continue reading...

Grand Theft Auto mastermind Dan Houser leaves Rockstar Games

Co-writer of the multimillion-selling series to step down in March, leaving questions over long-awaited sixth instalment

Dan Houser, a co-founder of Rockstar Games, is leaving his post in March, according to the developer’s parent company Take-Two Interactive. Houser was lead writer on the multimillion-selling Grand Theft Auto series, as well as other Rockstar hits including the acclaimed western adventure Red Dead Redemption.

In a statement to investors on Tuesday, Take-Two stated that Houser, who was creative vice president at the studio, would leave Rockstar on 11 March after taking an “extended break”, which began in spring last year. Houser’s brother Sam, with whom he co-founded Rockstar Games in 1998, will stay on as company president.

Continue reading...

‘It’s cool now’: why Dungeons & Dragons is casting its spell again

Thanks to the popularity of open-world video games – and Stranger Things – a new generation has rediscovered the communal pleasures of the 80s role-playing phenomenon

Not long ago, my sons, like many other preteens, were obsessed with Fortnite. It was all they played, all they talked about, all they spent their pocket money on. But one rainy afternoon this summer, my youngest took out the D&D starter kit we’d bought him for Christmas and began to study it. Some friends came round and they played for hours. Since then, they haven’t really stopped.

This is not an isolated incident. Originally released in 1974, Dungeons & Dragons is having what we now call “a moment”. The company behind the game, Wizards of the Coast, which bought the rights from original creator TSR, estimates that there are currently 40 million players worldwide, with new starters up 25% year on year, as its popularity grows and rules are translated into new languages.

Continue reading...

My land of make believe: life after The Sims

Feeling increasingly anxious and lost, Liv Siddall found herself retreating to the comfort and security of video games – often playing for hours at a time. Here, she reveals how she finally escaped back to reality

In 2005, when I was 16, I worked in a busy local café. My job was to make tea and coffee and I churned out hot beverages at high speed, while constantly restocking my cup and saucer area. I found the work hard and boring, which was strange given that at the end of every shift I’d rush home to play Diner Dash, a video game in which you become a waitress in a busy restaurant, taking orders, serving customers, clearing away their cups and plates.

In the great pantheon of PC games, Diner Dash was not among the most realistic, but I enjoyed its simplicity and I was enthralled by the thrill that came with pleasing customers and advancing levels. How many levels were available was never made clear. The game seemed infinite. I’d play it for hours.

Continue reading...

Gap in NHS provision forcing gaming addicts to seek help abroad

Addicted teenagers travelling to overseas clinics as there are no NHS facilities to treat them

Teenagers addicted to gaming are travelling to private clinics overseas for treatment due to a lack of services in England and Wales to tackle the growing problem, the Guardian has learned.

There are no NHS facilities to treat gaming addiction, which was listed and defined as a condition in the 11th edition of International Classification of Diseases. It means people are having to seek treatment privately or travel abroad.

Continue reading...