Gaming is culture – even Fortnite has something to say about society

In the first edition of our gaming newsletter: why games, like all art, have the power to connect, entertain and cause change

Welcome to Pushing Buttons, the Guardian’s brand new gaming newsletter. If you’d like to receive it in your inbox every weeek, just pop your email in below – and check your inbox (and spam) for the confirmation email.

I want to use this first issue to tell you what to expect from this newsletter. The gaming world is fast-moving, and it can be hard to keep up with while also living a busy real life. I want to be a friendly guide to what’s interesting and relevant, and what games are worth your valuable time and attention.

Continue reading...

Halo Infinite review – old-school blasting in sci-fi ‘Dad’ game

PC, Xbox Series, Xbox One; Microsoft; 343 Industries
The engrossing flagship Xbox shooter returns with its fabled craggy supersoldier and plenty of style but not quite enough bang

Twenty years since Halo: Combat Evolved, Master Chief is still “finishing the fight”. Made infamous by Halo 2’s premature cliffhanger ending, the line is uttered with zero irony at Halo Infinite’s conclusion: it’s become the catchphrase for a series that is travelling in circles, always defaulting to something like the original fable of a craggy supersoldier fighting alien zealots for control of universe-ending Forerunner relics.

Infinite takes place on yet another gorgeous ringworld, where Master Chief teams up with a nervy pilot and a chirpy new AI buddy to battle a renegade group called the Banished. It’s the same old story with the same rousing musical motifs, but the geography has changed: main missions are now threaded through a lush open expanse comparable to that of a Far Cry game, where you’ll tackle sidequests such as hostage rescue, and claim bases that let you fast-travel and rearm. The extra space amplifies Halo’s existing brilliance as a martial playground, defined less by reflexes and accuracy than giddy improvisation, but it’s not quite enough to make this backward-glancing game unmissable.

Continue reading...

The 20 best gadgets of 2021

From smartphones to folding skis, the year’s top gizmos selected by tech experts from the Guardian, iNews, TechRadar and Wired

Cutting-edge tech is often super-expensive, difficult to use and less than slick. Not so for Samsung’s latest folding screen phones. The Z Fold 3 tablet-phone hybrid and Z Flip 3 flip-phone reinventions are smooth, slick and even water-resistant, packing big screens in compact bodies. The Fold might be super-expensive still, but the Flip 3 costs about the same as a regular top smartphone, but is far, far more interesting. Samuel Gibbs

Continue reading...

Sherlock Holmes: Chapter One review – a gripping interactive detective drama

PC, Xbox One/Series X/S, PlayStation 4/5; Frogwares
The detective returns to his childhood island home to solve an elegant series of cases in this lively open-world story

Developer Frogwares has been making games about the world’s most famous detective for a long time now, but Sherlock Holmes: Chapter One is the most personal. A 21-year-old Sherlock has returned to the fictional island of Cordona, where he spent his childhood, kicking off a chain of events that leads him to uncover a missing element of his past: how his mother died. Cordona draws inspiration from real-world places that have changed hands many times, and different districts of the island display a melange of cultures. I once heard the athaan, or call to prayer, from a nearby mosque. Shortly after the prologue, the whole island opens up, and you can fast-travel around it in seconds as you dig into Sherlock’s cases.

These setpiece mysteries are varied in both tone and theme, and the solutions are almost always elegant. I won’t easily forget the case of the murderous elephant, or the siren serial killer. Crime scenes are where both the game and the protagonist himself are most at home. Evidence litters the scene; Sherlock surveys every piece, linking them to accounts given by suspects and witnesses, and pieces together what happened. You can manipulate the ghostly outlines of suspects’ positions and actions at particular junctures – a clever way to convey Sherlock’s thinking. Even after solving a case, the grand unveil always revealed some element that I’d overlooked.

Sherlock Holmes: Chapter One is out now; £39.99

Continue reading...

Xbox at 20, in the words of the people who made its first games

Two decades on, developers for its original launch talk about creating games for Microsoft’s debut console

Twenty years since the launch of the original Xbox, its manufacturer Microsoft remains the new kid on the block: no new competitor has entered the home games console field since. Before 2001, Sega and Nintendo were the main competitors to Sony’s ascendant PlayStation. Microsoft shoved both aside to eventually become Sony’s direct rival, and the battle for the space beneath your TV continues to this day.

What separated the Xbox from other consoles of the time was not the power of its hardware or the appeal of its infamously chunky, almost brutalist design. It was the relationship between it, and the developers who made its games. The Xbox was easier to make games for than Sony’s or Nintendo’s consoles, and Microsoft went to previously unheard-of lengths to ensure that the Xbox’s launch titles were as strong as they could be.

Continue reading...

Elden Ring – Dark Souls’ creators and George RR Martin team up on an enticing fantasy

Thrilling but not forbidding, Hidetaka Miyazaki’s forthcoming fantasy epic is like Dark Souls meets Zelda: Breath of the Wild

Before Hidetaka Miyazaki was given the job of salvaging his company’s embattled medieval fantasy game Demon’s Souls (2009), he was just another rank-and-file designer. For a child who grew up a voracious reader of sword-and-sorcery genre fiction, directing a grimy fantasy game was a dream. I find a great sense of poetic satisfaction in the fact that Miyazaki – now in his mid 40s and the president of developer FromSoftware, having propelled the company to global success with his demanding, distinctive, haunting and unforgettable games Dark Souls, Bloodborne and Sekiro – has been working with George RR Martin on a fantasy game. It feels like a full-circle moment for the boy who, when he couldn’t understand parts of the fantasy novels he brought home from his local library, used his own imagination to bridge the gaps.

Martin’s role on Elden Ring was completed some time ago – he workshopped the characters and their relationships, which Miyazaki and his team then integrated into the game. Aside from all the swords, Elden Ring bears almost no resemblance to Game of Thrones (it does have dragons, but if there is any complex politicking, skullduggery or mass-murder at weddings to be found here, it’s later in the game than the five hours I played). This game is more fantastical: your character can summon ethereal blades and lightning strikes, characters talk in reverent jargon about “sites of grace” and “the Tarnished”, and your horse is a corporeal ghost. After learning the basics of attacking and defending yourself, you emerge into a world called the Lands Between, where eerily glowing trees extend into the sky like mountains, bathing the forested land below in golden light.

Continue reading...

Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world

It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources

This year, there is one game world I have enjoyed exploring more than any other. We’re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to keep them wandering about looking at stuff, just for the sake of it. Deathloop is a shining example. Developer Arkane is known for its highly refined and individual approach to game art, thanks to the astonishing Dishonored titles, set in a steam-punk dystopia of rats, robotic guards and ornate classical architecture. This time around, the team created a strange Groundhog Day-like adventure set on an island populated by mad scientists and spoiled billionaires, all looking to gain immortality by living the same day over and over again, thanks to a localised space-time phenomenon.

The island of Blackreef, where the whole game takes place, provides a fascinating example of how Arkane works. At first, the team built a timeline to explain the variety of natural and human-made features in each region. The location itself is a remote, wintery outpost, heavily inspired by the Faroe Islands, with craggy cliffs and windswept grasslands. On top of this are the militarised buildings constructed by a group of military researchers who arrived in the 1930s to investigate the strange phenomena. And then, decades later came Aeon, a cabal of rich tech bros, looking for a new playground. “It was kind of like if Elon Musk had said, ‘let’s go to the Bermuda Triangle and study it’!” explains art director Seb Mitton. “They came with all this money and realised they could create these strange events. They said ‘we’re going to start this loop and we’re going to live forever.’”

Continue reading...

From Fortnite to Fifa, online video game players warned of rise in fraud

After games boom in pandemic, gangs are using phishing and malware to cheat fans out of money and reveal their personal data

Players of online video games such as Roblox, Fortnite and Fifa are being warned to watch out for scammers, amid concerns that gangs are targeting the platforms.

Multiplayer games boomed during the pandemic lockdowns as people turned to socialising in virtual spaces.

Continue reading...

Is my son, 14, a gaming addict? He spends all his time online in his room | Annalisa Barbieri

Computer games may be filling a void left by friendships that fell away over lockdown

My son is nearly 15 and my only child. His father and I separated some years ago and they see each other regularly. My son also has a good relationship with my partner, who has lived with us for a few years. He has always excelled at school and is a talented musician. When he was younger he was confident and eloquent beyond his years; he could make friends or have a conversation with anyone.

I have seen huge changes in him. Before Covid, he played in a couple of bands at school and had made friends with some older children through school productions. With lockdown, these friendships melted away and even at school he has been unable to mix with different year groups.

Continue reading...

‘Kids raised in the digital era are yearning for this’: the people making new games for old consoles

Decades-old video game consoles such as Atari 2600, Mega Drive and NES are seeing a wave of new games released on old-school cartridges. Who’s making them, and why?

This year, veteran video game developers Garry Kitchen and David Crane released a new game for the Atari 2600 – despite the fact that the console was discontinued some 30 years ago. And they’re not the only ones. Companies such as Limited Run Games and Strictly Limited Games are manufacturing brand new cartridges, and sometimes never-before-released games, for consoles that predate the smartphone. “The market’s not remotely dead for these consoles,” says Josh Fairhurst, head of North Carolina-based Limited Run. “There’s a lot of demand, and it’s only growing.”

Prices for retro games have gone through the roof in recent years, as evidenced by a recent slew of record-breaking auction bids for classic titles, including the sale of a mint copy of Super Mario 64 for $1.5m (£1.1m). The supply of old games is limited, and demand is increasing: not just from older people who want to collect games they remember from their youth, but also from those who weren’t even born when the Sega Mega Drive was cutting-edge. “New generations want to go back and experience the classics and own them,” says Fairhurst. “There are game collectors born every day.”

Continue reading...

China cuts amount of time minors can spend playing video games

Under-18s will be allowed to play online games for one hour on Fridays, weekends and holidays

China has ordered its online gaming companies to further reduce the services they provide to young gamers, in a move intended to curb what the authorities described as “youth video game addiction”.

Under the new rule, young gamers are only allowed to spend an hour playing online games on Fridays, weekends and holidays, according to the official Xinhua news agency.

Continue reading...

Zoom dilemmas solved! Expert advice on making video chats less awkward and more fun

Whether it’s chatting with small children, planning occasions or finding ways to socialise off-camera, after 18 months of lockdowns we’ve learned what works

With many parts of Australia still in lockdown, connecting with others can feel increasingly challenging.

Whether video calls are stifling your usual banter with friends, or the problem is actually hearing them at all over a patchy internet connection, Zoom fatigue is real.

Continue reading...

Steam Deck: is it the Nintendo Switch for nerds?

Valve’s newly announced handheld console promises to put the latest PC games in your pocket. But do they belong there?

It looks like Valve has done it again. The company that surprised everyone by pivoting from game developer to digital shopkeeper with the launch of Steam, then leapt into virtual reality with the HTC Vive and Valve Index headsets, is now taking on Nintendo with a powerful handheld games console.

Announced on 16 July and due to launch in December, the Steam Deck features a 7in LCD touchscreen, an array of analogue and touch-pad controls, a gyroscope for motion detection, wifi connectivity and a base station so it can be hooked up to a monitor. Tech-wise, it’s built around a custom Zen 2 AMD processor, AMD RDNA 2 GPU and 16GB of memory. In a recent deep dive on the machine’s specs, Eurogamer found it compared to the Xbox Series S console in terms of performance.

Continue reading...

Think, fight, feel: how video game artificial intelligence is evolving

AI in games has long been geared towards improving computer-controlled opponents. Will it soon create diverse characters we can talk to instead of just shoot?

In May, as part of an otherwise unremarkable corporate strategy meeting, Sony CEO Kenichiro Yoshida made an interesting announcement. The company’s artificial intelligence research division, Sony AI, would be collaborating with PlayStation developers to create intelligent computer-controlled characters. “By leveraging reinforcement learning,” he wrote, “we are developing game AI agents that can be a player’s in-game opponent or collaboration partner.” Reinforcement learning is an area of machine learning in which an AI effectively teaches itself how to act through trial and error. In short, these characters will mimic human players. To some extent, they will think.

Continue reading...

No cults, no politics, no ghouls: how China censors the video game world

China’s video game market is the world’s biggest. International developers want in on it – but its rules on what is acceptable are growing increasingly harsh. Is it worth the compromise?

In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. “Deep, endless, complex, unyielding games,” is how Shams Jorjani, the company’s chief business development officer, describes Paradox’s offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history.

But in 2016, Paradox decided to try something a little different. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Gamers could choose to play as the human race, or one of many alien species. (My personal favourite dresses in a lavish golden cape and has a head like an otter’s, with soft reddish-brown fur, dark eyes and a black snout. Another type of alien is a sentient crystal that eats rocks.)

Continue reading...

From Cuphead to Super Meat Boy: 10 of the most fiendishly difficult games

Roguelike shooters, punishing platformers and brutal, sword-heavy RPGs … not all great games have to be a walk in the park

If you want to try and enjoy beautiful 1930s-style animation while being so frustrated that you nearly throw your controller at the wall, Cuphead is your game. It’s a run-and-gun cartoon caper that looks non-threatening but is actually evil. I had nightmares about one of its bosses (the transforming wedding-cake castle), but when I beat it I felt like an actual god.
Consoles, Mac, PC

Continue reading...

The 15 greatest video games of the 1990s – ranked!

It was the decade Sonic the Hedgehog, the original PlayStation, the Nintendo 64 and so much more entered the world – here are the 15 best games of this golden age of gaming

Of all LucasArts’ memorable, quip-fuelled point and click adventures – from dark afterlife comedy Grim Fandango to the surrealist Day of the Tentacle – it’s Monkey Island 2 that gets the most love nowadays, and justifiably so. The puzzles were just on the right side of deliberately obscure, the characters were strange and colourful, and the music unforgettable. And that ending still sparks discussion, 30 years on.

Continue reading...

The best video games of 2021 so far

Hostile alien planets, giant vampire women and a jazz age murder mystery – plus some old favourites, rebooted – are among the best games released this year

PC
A gentle, board game style town building sim, which has you matching hexagonal landscape tiles to craft unique locations, laying on further puzzles and pleasures as you go.
What we said: “This is game-playing at its most thoughtfully relaxing, with that rare chance, in video games, to be the architect of a world, rather than its conqueror.” Read the full review.

Continue reading...

Bake Off to Inside No 9: what to watch instead of the Euros

A football-free cultural guide to the week ahead, from comedy podcasts to Sean Bean dramas

Listen, I’m with you. I have no interest in Euro 2020 either. But luckily, over the years I’ve perfected the art of finding other things to do. Here’s a day-by-day alternative viewing guide for the first week of the tournament (after that, you’re on your own).

Continue reading...

Why I started streaming video games on Twitch at the age of 43

Over lockdown, comedian, mother of two and former games journalist Ellie Gibson took up livestreaming, loved the community – and learned to love playing again

Like so many things in my life, it began as a daft experiment. I love learning new stuff, and over the course of my 43 years I’ve tried all sorts. Some things have stuck, like comedy, running, and having kids. Some haven’t, like kung fu, olives and holidays in Germany. To be honest, I thought that livestreaming games on Twitch would fall into the latter category.

For those who aren’t familiar (I wasn’t until this year), Twitch involves playing video games live on the internet while providing a running commentary. People watch you, and chat to you via a message window, and sometimes give you money. It’s sort of like exotic dancing, but with fewer breasts.

Continue reading...