Wordle creator overwhelmed by global success of hit puzzle

Josh Wardle developed game to play with his partner – and now more than 2m others have joined in

Wordle, a deceptively simple online word puzzle, has had a meteoric rise since its launch last autumn, from 90 daily players in November to 300,000 at the beginning of January, to 2 million last weekend. But, for its creator, the game’s rapid success has resulted in as much anxiety as excitement.

The game has become an unexpected grassroots hit for Josh Wardle, who developed it for his puzzle-loving partner. The pair played it for fun on their sofa, and other users slowly began to join them.

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The trouble with Roblox, the video game empire built on child labour

Young developers on the platform used by many millions of children claim they have been financially exploited, threatened with dismissal and sexually harassed

Anna* was 10 when she built her first video game on Roblox, a digital platform where young people can make, share and play games together. She used Roblox much like a child from a previous generation might have used cardboard boxes, marker pens and stuffed toys to build a castle or a spaceship and fill it with characters and story. There was one alluring difference: Roblox hosted Anna’s tiny world online, enabling children she had never met and who maybe lived thousands of miles away from her home in Utah to visit and play. Using Roblox’s in-built tools – child-friendly versions of professional software – Anna began to learn the rudiments of music composition, computer programming and 3D modelling. Game-making became an obsession. When she wasn’t at school Anna was rarely off her computer.

As she became more proficient, Anna’s work caught the attention of some experienced users on Roblox, game-makers in their 20s who messaged her with a proposition to collaborate on a more ambitious project. Flattered by their interest, Anna became the fifth member of the nascent team, contributing art, design and programming to the game. She did not sign up to make money, but during a Skype call the game-makers offered the teenager 10% of any profits the game made in the future. It turned out to be a generous offer. Within a few months, the game had become one of the most played on Roblox. For Anna, success had an unfathomable, life-changing impact. At 16 her monthly income somehow exceeded her parents’ combined salaries. She calculated that she was on course to earn $300,000 in a year, a salary equivalent to that of a highly experienced Google programmer. Anna cancelled her plans to go to college.

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The 10 best video games coming in 2022

George RR Martin joins forces with the makers of Dark Souls, ghosts take over in Japan and a Nintendo sequel you could be playing all year

More cultural highlights of 2022

(Xbox One/Series S/Series X, PlayStation 4/5, PC) The long-awaited fantasy epic from Dark Souls’ creators FromSoftware, with narrative input from George RR Martin. It combines a huge, detailed open world, inhabited by everything from dragons and wolves to trolls and patrolling soldiers, with the developer’s signature heart-in-mouth, swords-and-sorcery combat. An intriguing world to discover alone, or with other players.

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The 15 best video games of 2021

Whether you’re driving a supercar through Mexico or simply unpacking a cardboard box in an utterly engrossing way, the year offered plenty of gaming joy. Our critics pick the top titles

A genuinely inventive tactical role-playing adventure that uses procedural generation to allow for player-created stories, all taking place in a fantasy world constructed from luscious papercraft set-pieces – like a digital board game.

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What is Wordle? The new viral word game delighting the internet

A pleasant little daily brainteaser, Wordle is a simple, shareable word guessing game that is gaining popularity on Twitter

If you’ve noticed lots of posts on Twitter containing a bunch of coloured boxes, then you have come across the latest word game sweeping (portions of) the internet: a pleasant little brainteaser named Wordle.

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US investigates claim Tesla drivers can play video games while driving

‘Passenger play’ feature has been available since December 2020 – before that, games could only be played in ‘park’ mode

The US has opened a formal investigation into a report that Tesla vehicles allow people to play video games on a center touch screen while they are driving.

The investigation by the National Highway Traffic Safety Administration covers about 580,000 electric cars and SUVs from model years 2017 through 2022.

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From Grand Theft Auto to world peace: can a video game help to change the world?

Lual Mayen turned his family’s escape from civil war in South Sudan into a powerful gaming experience – that will have real-life benefits for refugees

It was while fleeing the civil war in South Sudan that Lual Mayen’s mother gave birth to him 28 years ago. She had four children in tow and was near to the border with Uganda, in a town called Aswa. The journey was difficult; Mayen’s two sisters died on the way and he became sick. No one thought he would survive.

“I can’t imagine what she had to go through. There was no food, no water, nothing,” says Mayen. “I remember she said she was not the only woman who gave birth on the way. Other women abandoned their children because they didn’t want them to suffer. But my mother thought: “He is a gift for me, I have to keep him.”’

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Analogue Pocket review – a heaven-sent gift for Game Boy fans

This high-end reproduction console makes original Game Boy titles (and more) look and play better than ever

For the past 10 years Seattle-based tech company Analogue has been making high-end retro video game hardware, with a steely focus on accurate, authentic reproduction rather than emulation. Its Mega Sg and Super Nt consoles were highly acclaimed modernisations of the Sega Mega Drive and Super Nintendo, allowing users to play all their old 16-bit game carts on modern machines with a variety of display and audio options. Now the company has finally launched its Analogue Pocket, a handheld console that will play Game Boy, Game Boy Color and Game Boy Advance (GBA) cartridges on a beautiful 3.5in LCD display in crisp 1600×1440 resolution.

As with the other consoles in its range, there’s no software emulation of the old systems going on here. The company uses a field-programmable gate array (FPGA) circuit to replicate the original tech specs, which means it can pretty much run any Game Boy game from the thousands available, with few of the glitches, instabilities or compatibility problems often associated with software-based emulators.

The gaming equivalent of buying a fancy new turntable to play your old records

The Analogue Pocket is available for pre-order now; $219.99

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Gaming is culture – even Fortnite has something to say about society

In the first edition of our gaming newsletter: why games, like all art, have the power to connect, entertain and cause change

Welcome to Pushing Buttons, the Guardian’s brand new gaming newsletter. If you’d like to receive it in your inbox every weeek, just pop your email in below – and check your inbox (and spam) for the confirmation email.

I want to use this first issue to tell you what to expect from this newsletter. The gaming world is fast-moving, and it can be hard to keep up with while also living a busy real life. I want to be a friendly guide to what’s interesting and relevant, and what games are worth your valuable time and attention.

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Halo Infinite review – old-school blasting in sci-fi ‘Dad’ game

PC, Xbox Series, Xbox One; Microsoft; 343 Industries
The engrossing flagship Xbox shooter returns with its fabled craggy supersoldier and plenty of style but not quite enough bang

Twenty years since Halo: Combat Evolved, Master Chief is still “finishing the fight”. Made infamous by Halo 2’s premature cliffhanger ending, the line is uttered with zero irony at Halo Infinite’s conclusion: it’s become the catchphrase for a series that is travelling in circles, always defaulting to something like the original fable of a craggy supersoldier fighting alien zealots for control of universe-ending Forerunner relics.

Infinite takes place on yet another gorgeous ringworld, where Master Chief teams up with a nervy pilot and a chirpy new AI buddy to battle a renegade group called the Banished. It’s the same old story with the same rousing musical motifs, but the geography has changed: main missions are now threaded through a lush open expanse comparable to that of a Far Cry game, where you’ll tackle sidequests such as hostage rescue, and claim bases that let you fast-travel and rearm. The extra space amplifies Halo’s existing brilliance as a martial playground, defined less by reflexes and accuracy than giddy improvisation, but it’s not quite enough to make this backward-glancing game unmissable.

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The 20 best gadgets of 2021

From smartphones to folding skis, the year’s top gizmos selected by tech experts from the Guardian, iNews, TechRadar and Wired

Cutting-edge tech is often super-expensive, difficult to use and less than slick. Not so for Samsung’s latest folding screen phones. The Z Fold 3 tablet-phone hybrid and Z Flip 3 flip-phone reinventions are smooth, slick and even water-resistant, packing big screens in compact bodies. The Fold might be super-expensive still, but the Flip 3 costs about the same as a regular top smartphone, but is far, far more interesting. Samuel Gibbs

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Sherlock Holmes: Chapter One review – a gripping interactive detective drama

PC, Xbox One/Series X/S, PlayStation 4/5; Frogwares
The detective returns to his childhood island home to solve an elegant series of cases in this lively open-world story

Developer Frogwares has been making games about the world’s most famous detective for a long time now, but Sherlock Holmes: Chapter One is the most personal. A 21-year-old Sherlock has returned to the fictional island of Cordona, where he spent his childhood, kicking off a chain of events that leads him to uncover a missing element of his past: how his mother died. Cordona draws inspiration from real-world places that have changed hands many times, and different districts of the island display a melange of cultures. I once heard the athaan, or call to prayer, from a nearby mosque. Shortly after the prologue, the whole island opens up, and you can fast-travel around it in seconds as you dig into Sherlock’s cases.

These setpiece mysteries are varied in both tone and theme, and the solutions are almost always elegant. I won’t easily forget the case of the murderous elephant, or the siren serial killer. Crime scenes are where both the game and the protagonist himself are most at home. Evidence litters the scene; Sherlock surveys every piece, linking them to accounts given by suspects and witnesses, and pieces together what happened. You can manipulate the ghostly outlines of suspects’ positions and actions at particular junctures – a clever way to convey Sherlock’s thinking. Even after solving a case, the grand unveil always revealed some element that I’d overlooked.

Sherlock Holmes: Chapter One is out now; £39.99

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Xbox at 20, in the words of the people who made its first games

Two decades on, developers for its original launch talk about creating games for Microsoft’s debut console

Twenty years since the launch of the original Xbox, its manufacturer Microsoft remains the new kid on the block: no new competitor has entered the home games console field since. Before 2001, Sega and Nintendo were the main competitors to Sony’s ascendant PlayStation. Microsoft shoved both aside to eventually become Sony’s direct rival, and the battle for the space beneath your TV continues to this day.

What separated the Xbox from other consoles of the time was not the power of its hardware or the appeal of its infamously chunky, almost brutalist design. It was the relationship between it, and the developers who made its games. The Xbox was easier to make games for than Sony’s or Nintendo’s consoles, and Microsoft went to previously unheard-of lengths to ensure that the Xbox’s launch titles were as strong as they could be.

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Elden Ring – Dark Souls’ creators and George RR Martin team up on an enticing fantasy

Thrilling but not forbidding, Hidetaka Miyazaki’s forthcoming fantasy epic is like Dark Souls meets Zelda: Breath of the Wild

Before Hidetaka Miyazaki was given the job of salvaging his company’s embattled medieval fantasy game Demon’s Souls (2009), he was just another rank-and-file designer. For a child who grew up a voracious reader of sword-and-sorcery genre fiction, directing a grimy fantasy game was a dream. I find a great sense of poetic satisfaction in the fact that Miyazaki – now in his mid 40s and the president of developer FromSoftware, having propelled the company to global success with his demanding, distinctive, haunting and unforgettable games Dark Souls, Bloodborne and Sekiro – has been working with George RR Martin on a fantasy game. It feels like a full-circle moment for the boy who, when he couldn’t understand parts of the fantasy novels he brought home from his local library, used his own imagination to bridge the gaps.

Martin’s role on Elden Ring was completed some time ago – he workshopped the characters and their relationships, which Miyazaki and his team then integrated into the game. Aside from all the swords, Elden Ring bears almost no resemblance to Game of Thrones (it does have dragons, but if there is any complex politicking, skullduggery or mass-murder at weddings to be found here, it’s later in the game than the five hours I played). This game is more fantastical: your character can summon ethereal blades and lightning strikes, characters talk in reverent jargon about “sites of grace” and “the Tarnished”, and your horse is a corporeal ghost. After learning the basics of attacking and defending yourself, you emerge into a world called the Lands Between, where eerily glowing trees extend into the sky like mountains, bathing the forested land below in golden light.

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Deathloop: how Arkane used Frank Lloyd Wright, Tarantino and Twiggy to build a world

It takes special design to keep players exploring, and game developer Arkane, known for its refined aesthetic, has some unexpected sources

This year, there is one game world I have enjoyed exploring more than any other. We’re so spoiled for visually rich open environments these days, it takes something special to keep players immersed, to keep them wandering about looking at stuff, just for the sake of it. Deathloop is a shining example. Developer Arkane is known for its highly refined and individual approach to game art, thanks to the astonishing Dishonored titles, set in a steam-punk dystopia of rats, robotic guards and ornate classical architecture. This time around, the team created a strange Groundhog Day-like adventure set on an island populated by mad scientists and spoiled billionaires, all looking to gain immortality by living the same day over and over again, thanks to a localised space-time phenomenon.

The island of Blackreef, where the whole game takes place, provides a fascinating example of how Arkane works. At first, the team built a timeline to explain the variety of natural and human-made features in each region. The location itself is a remote, wintery outpost, heavily inspired by the Faroe Islands, with craggy cliffs and windswept grasslands. On top of this are the militarised buildings constructed by a group of military researchers who arrived in the 1930s to investigate the strange phenomena. And then, decades later came Aeon, a cabal of rich tech bros, looking for a new playground. “It was kind of like if Elon Musk had said, ‘let’s go to the Bermuda Triangle and study it’!” explains art director Seb Mitton. “They came with all this money and realised they could create these strange events. They said ‘we’re going to start this loop and we’re going to live forever.’”

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From Fortnite to Fifa, online video game players warned of rise in fraud

After games boom in pandemic, gangs are using phishing and malware to cheat fans out of money and reveal their personal data

Players of online video games such as Roblox, Fortnite and Fifa are being warned to watch out for scammers, amid concerns that gangs are targeting the platforms.

Multiplayer games boomed during the pandemic lockdowns as people turned to socialising in virtual spaces.

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Is my son, 14, a gaming addict? He spends all his time online in his room | Annalisa Barbieri

Computer games may be filling a void left by friendships that fell away over lockdown

My son is nearly 15 and my only child. His father and I separated some years ago and they see each other regularly. My son also has a good relationship with my partner, who has lived with us for a few years. He has always excelled at school and is a talented musician. When he was younger he was confident and eloquent beyond his years; he could make friends or have a conversation with anyone.

I have seen huge changes in him. Before Covid, he played in a couple of bands at school and had made friends with some older children through school productions. With lockdown, these friendships melted away and even at school he has been unable to mix with different year groups.

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‘Kids raised in the digital era are yearning for this’: the people making new games for old consoles

Decades-old video game consoles such as Atari 2600, Mega Drive and NES are seeing a wave of new games released on old-school cartridges. Who’s making them, and why?

This year, veteran video game developers Garry Kitchen and David Crane released a new game for the Atari 2600 – despite the fact that the console was discontinued some 30 years ago. And they’re not the only ones. Companies such as Limited Run Games and Strictly Limited Games are manufacturing brand new cartridges, and sometimes never-before-released games, for consoles that predate the smartphone. “The market’s not remotely dead for these consoles,” says Josh Fairhurst, head of North Carolina-based Limited Run. “There’s a lot of demand, and it’s only growing.”

Prices for retro games have gone through the roof in recent years, as evidenced by a recent slew of record-breaking auction bids for classic titles, including the sale of a mint copy of Super Mario 64 for $1.5m (£1.1m). The supply of old games is limited, and demand is increasing: not just from older people who want to collect games they remember from their youth, but also from those who weren’t even born when the Sega Mega Drive was cutting-edge. “New generations want to go back and experience the classics and own them,” says Fairhurst. “There are game collectors born every day.”

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China cuts amount of time minors can spend playing video games

Under-18s will be allowed to play online games for one hour on Fridays, weekends and holidays

China has ordered its online gaming companies to further reduce the services they provide to young gamers, in a move intended to curb what the authorities described as “youth video game addiction”.

Under the new rule, young gamers are only allowed to spend an hour playing online games on Fridays, weekends and holidays, according to the official Xinhua news agency.

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Zoom dilemmas solved! Expert advice on making video chats less awkward and more fun

Whether it’s chatting with small children, planning occasions or finding ways to socialise off-camera, after 18 months of lockdowns we’ve learned what works

With many parts of Australia still in lockdown, connecting with others can feel increasingly challenging.

Whether video calls are stifling your usual banter with friends, or the problem is actually hearing them at all over a patchy internet connection, Zoom fatigue is real.

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